collections_bookmark
Part of Fallout
·
Instant
·
Secret Lair Drop (SLD)
Card Preview
Mutational Advantage
1%
Decklist Inclusion
Times Brought
354
Decks Running
180
In Decks
1281
Decklist Inclusion
1%
Format
Card text
Mutational Advantage
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Secret Lair Drop (SLD)
·
Rare
·
Illustrated by Nicholas Gregory
Final zone distribution
89 instances4.5%
Library
1.1%
Battlefield
48.3%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
79 decks
-
2
Tidus, Yuna's Guardian
8 decks
-
3
Zimone, Infinite Analyst
7 decks
-
4
Atraxa, Praetors' Voice
6 decks
-
5
Hakbal of the Surging Soul
6 decks
-
6
Yuna, Grand Summoner
6 decks
-
7
Animar, Soul of Elements
5 decks
-
8
Zimone, Paradox Sculptor
5 decks
-
9
Magus Lucea Kane
4 decks
-
10
Owen Grady, Raptor Trainer
4 decks
The "good card" funnel
354 brought · 173 playersBrought to game
354
Ever drawn
71
Reached battlefield
31
Still on board at game end
1
≥ +1.8pp
Players who cast this card win 35% of the time (n=27) , vs 16% when it never left the library (n=231).
When players drew this card but left it in hand, they won 24% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.0pp; 95% confidence interval +1.8pp to +36.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
13%
T4
6%
T5
65%
T6-9
16%
T10+
Median
8
P25
6
· P75
8
· max
13
On curve
0%
(0 / 31 cast on T3)
Cast same turn as drawn
20%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.