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Mutational Advantage card art
Live Play Data

Mutational Advantage

{1} {G} {U} · Instant · Secret Lair Drop (SLD)
4%
Live Inclusion
Times Brought
638
Decks Running
284
Median Cast Turn
8.0
Drawn → Played
40%
Format

First-cast turn

n=52
0%
T1
0%
T2
2%
T3
8%
T4
12%
T5
67%
T6-9
12%
T10+
Median 8.0 P25 6 · P75 8 · max 13
On curve 2% (1 / 52 cast on T3) Cast same turn as drawn 14%

The "good card" funnel

638 brought · 271 players
Brought to game
638
Ever drawn
130
Reached battlefield
52
Still on board at game end
5
≥ -2.1pp

Players who cast this card win 31% of the time (n=46) , vs 20% when it never left the library (n=421).

When players drew this card but left it in hand, they won 27% (n=77).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval -2.1pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

161 instances
5.0%
Library
3.1%
Battlefield
44.1%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games
Card text
Mutational Advantage card

Mutational Advantage

{1} {G} {U}
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Secret Lair Drop (SLD) · Rare · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.