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Part of Fallout
·
Instant
·
Secret Lair Drop (SLD)
Live Play Data
Mutational Advantage
4%
Live Inclusion
Times Brought
638
Decks Running
284
Median Cast Turn
8.0
Drawn → Played
40%
Format
First-cast turn
n=52
0%
T1
0%
T2
2%
T3
8%
T4
12%
T5
67%
T6-9
12%
T10+
Median
8.0
P25
6
· P75
8
· max
13
On curve
2%
(1 / 52 cast on T3)
Cast same turn as drawn
14%
The "good card" funnel
638 brought · 271 playersBrought to game
638
Ever drawn
130
Reached battlefield
52
Still on board at game end
5
≥ -2.1pp
Players who cast this card win 31% of the time (n=46) , vs 20% when it never left the library (n=421).
When players drew this card but left it in hand, they won 27% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -2.1pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
161 instances5.0%
Library
3.1%
Battlefield
44.1%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
129 decks
-
2
Atraxa, Praetors' Voice
14 decks
-
3
Tidus, Yuna's Guardian
14 decks
-
4
Hakbal of the Surging Soul
9 decks
-
5
Zimone, Infinite Analyst
7 decks
-
6
Yuna, Grand Summoner
6 decks
-
7
Animar, Soul of Elements
5 decks
-
8
Leonardo, the Balance
5 decks
-
9
Ms. Bumbleflower
5 decks
-
10
Owen Grady, Raptor Trainer
5 decks
Card text
Mutational Advantage
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Secret Lair Drop (SLD)
·
Rare
·
Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.