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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities (EOE)
Live Play Data
Mutinous Massacre
1%
Live Inclusion
Times Brought
192
Decks Running
98
Median Cast Turn
—
Drawn → Played
48%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
192 brought · 103 playersBrought to game
192
Ever drawn
40
Reached battlefield
19
Still on board at game end
1
≥ -27.3pp
Players who cast this card win 10% of the time (n=18) , vs 22% when it never left the library (n=125).
When players drew this card but left it in hand, they won 14% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -12.4pp; 95% confidence interval -27.3pp to +2.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances2.1%
Library
2.1%
Battlefield
60.4%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Shadow the Hedgehog
13 decks
-
2
Valgavoth, Harrower of Souls
5 decks
-
3
Deadpool, Trading Card
4 decks
-
4
Edea, Possessed Sorceress
4 decks
-
5
Kardur, Doomscourge
4 decks
-
6
Sauron, the Dark Lord
4 decks
-
7
Cormela, Glamour Thief
3 decks
-
8
Eddie Brock // Venom, Lethal Protector
3 decks
-
9
Ob Nixilis, Captive Kingpin
3 decks
-
10
The Lord of Pain
3 decks
Card text
Mutinous Massacre
Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
Edge of Eternities (EOE)
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Rare
·
Illustrated by Quintin Gleim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.