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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Myriad Landscape
Land
·
Edge of Eternities Commander (EOC)
13%
Live Inclusion
Times Brought
9157
Decks Running
4555
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=1715
24%
T1
13%
T2
11%
T3
11%
T4
9%
T5
25%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
22
Cast same turn as drawn
60%
The "good card" funnel
9176 brought · 2776 playersBrought to game
9176
Ever drawn
2277
Reached battlefield
1715
Still on board at game end
695
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 27% of the time (n=1565) , vs 23% when it never left the library (n=5724).
When players drew this card but left it in hand, they won 32% (n=502).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval +1.4pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2568 instances3.2%
Library
27.1%
Battlefield
47.5%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
105 decks
-
2
Pantlaza, Sun-Favored
83 decks
-
3
Teval, the Balanced Scale
78 decks
-
4
Szarekh, the Silent King
63 decks
-
5
Hakbal of the Surging Soul
60 decks
-
6
Giada, Font of Hope
54 decks
-
7
Captain N'ghathrod
51 decks
-
8
Caesar, Legion's Emperor
43 decks
-
9
Kardur, Doomscourge
43 decks
-
10
Toph, the First Metalbender
37 decks
Card text
Myriad Landscape
Land
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Richard Wright
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.