Myriad Landscape
13% of tracked Commander decks run Myriad Landscape. When drawn, 72% of copies reach the battlefield, with a median first activation landing on turn 4.0.
Myriad Landscape is a colorless ramp land that earns a slot in roughly 13% of the 4011 tracked Commander decks on Playgroup Live. It enters tapped, produces a single colorless mana on its own, and pays off when you sacrifice it for up to two basic lands that share a type. That delayed value proposition is the defining tension in every game it appears.
The draw-to-play rate sits at 72%, meaning most drawn copies do reach activation. Median first cast (or play, for a land) lands on turn 4.0, consistent with a turn-1 or turn-2 drop followed by a later sacrifice. The distribution shows a real cluster at turn 1, reflecting hands where Landscape is kept for early land sequencing, with the bulk of activations spread across turns 2 through 7.
Because Myriad Landscape has no color identity, it fits into any Commander deck that runs basics. The top commanders pairing with it span every color combination, which matches its role as a universal fixing and ramp option. It is legal in Commander, Legacy, Vintage, Duel Commander, and Oathbreaker, and is not available in Standard, Modern, Pioneer, or Pauper.
- 13% of tracked Commander decks include Myriad Landscape
- 72% of drawn copies reach the battlefield before the game ends
- T4.0 median turn of first cast or activation
- 28% draw rate per game, typical for a singleton in a 100-card deck
- 349 distinct players have brought this card to a tracked game
- 36% of cast copies remain on the battlefield at end of game (land sacrificed for its ability in most cases)
First-cast turn
n=154The "good card" funnel
767 brought · 349 playersOf 767 copies brought to tracked games, 213 were drawn and 154 of those were cast or played, with the majority ending in the graveyard after their sacrifice activation.
Players who cast this card win 25% of the time (n=153) , vs 23% when it never left the library (n=504).
When players drew this card but left it in hand, they won 25% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
95% confidence interval -4.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
237 instancesMost Myriad Landscapes finish in the graveyard, reflecting the card doing exactly what it is designed to do: get sacrificed to fetch two basics and exit the battlefield.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
12 decks
-
2
Hearthhull, the Worldseed
10 decks
-
3
Hakbal of the Surging Soul
9 decks
-
4
Teval, the Balanced Scale
9 decks
-
5
Caesar, Legion's Emperor
6 decks
-
6
Giada, Font of Hope
6 decks
-
7
Wilhelt, the Rotcleaver
6 decks
-
8
Captain N'ghathrod
5 decks
-
9
Nelly Borca, Impulsive Accuser
5 decks
-
10
Tifa Lockhart
5 decks
The top commanders span at least six different color combinations, confirming that Myriad Landscape's colorless identity makes it genuinely format-wide rather than concentrated in any single color archetype.
How often is Myriad Landscape drawn in a Commander game? ▾
Across 615 tracked multiplayer games where Myriad Landscape was in the deck, it was drawn 28% of the time. That is normal for a singleton in a 100-card deck. Of 213 instances that reached a player's hand, 72% were played before the game ended. The remainder are almost entirely a game-length effect: copies drawn late often never find a window to activate before the game concludes.
What turn does Myriad Landscape usually get played and activated? ▾
Median first-cast turn is 4.0, with a mean closer to 4.3. The turn-1 mode reflects opening hands where Landscape is set down early for one colorless mana. Most activations (sacrifice to fetch two basics) happen later, once players have accumulated enough mana to spend the {2} activation cost. The p25-to-p75 range spans roughly turns 2 through 6, so it is a mid-early ramp piece more than a turn-1 bomb.
Does casting Myriad Landscape correlate with winning? ▾
In 153 tracked participations where Myriad Landscape resolved, the normalized win rate was 25%, compared to 23% in 504 participations where it stayed in the library. The delta is directional and positive, but the confidence interval crosses zero in the current dataset, so treat this as an early signal rather than a firm conclusion. Both buckets are large enough to watch as the dataset grows.
Is Myriad Landscape banned anywhere? ▾
Myriad Landscape is legal in Commander, Legacy, Vintage, Duel Commander, and Oathbreaker. It is not legal in Standard, Modern, Pioneer, Historic, Pauper, Alchemy, or Brawl. It has never been banned in Commander; its power level is considered fair because it enters tapped, produces only colorless mana by itself, and requires a {2} mana investment plus a sacrifice to fetch the basics.
Why do decks without green run Myriad Landscape? ▾
Myriad Landscape is colorless, so it fits any deck running basics regardless of color identity. It is especially common in mono-color and two-color decks that lack access to green ramp spells. It provides two basics for the cost of one land drop plus {2} mana, which smooths out land counts and thins the deck. The top commanders in the dataset span black, blue, green, red, and white, confirming how widely it is adopted across the color pie.
How concentrated is the Myriad Landscape data across players? ▾
The data is well-spread. 349 distinct players have brought Myriad Landscape to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That low concentration is a strength of the dataset: the numbers reflect broad play patterns rather than the habits of one or two prolific users.