Myriad Landscape
13% of tracked Commander decks run Myriad Landscape. When drawn, 75% of copies reach the battlefield, with a median first activation landing on turn 4.0.
Myriad Landscape is a colorless ramp land that earns a slot in roughly 13% of the 16193 tracked Commander decks on Playgroup Live. It enters tapped, produces a single colorless mana on its own, and pays off when you sacrifice it for up to two basic lands that share a type. That delayed value proposition is the defining tension in every game it appears.
The draw-to-play rate sits at 75%, meaning most drawn copies do reach activation. Median first cast (or play, for a land) lands on turn 4.0, consistent with a turn-1 or turn-2 drop followed by a later sacrifice. The distribution shows a real cluster at turn 1, reflecting hands where Landscape is kept for early land sequencing, with the bulk of activations spread across turns 2 through 7.
Because Myriad Landscape has no color identity, it fits into any Commander deck that runs basics. The top commanders pairing with it span every color combination, which matches its role as a universal fixing and ramp option. It is legal in Commander, Legacy, Vintage, Duel Commander, and Oathbreaker, and is not available in Standard, Modern, Pioneer, or Pauper.
- 13% of tracked Commander decks include Myriad Landscape
- 75% of drawn copies reach the battlefield before the game ends
- T4.0 median turn of first cast or activation
- 26% draw rate per game, typical for a singleton in a 100-card deck
- 1337 distinct players have brought this card to a tracked game
- 40% of cast copies remain on the battlefield at end of game (land sacrificed for its ability in most cases)
First-cast turn
n=738The "good card" funnel
3751 brought · 1337 playersOf 3751 copies brought to tracked games, 978 were drawn and 738 of those were cast or played, with the majority ending in the graveyard after their sacrifice activation.
Players who cast this card win 27% of the time (n=695) , vs 24% when it never left the library (n=2373).
When players drew this card but left it in hand, they won 30% (n=226) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -0.4pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1094 instancesMost Myriad Landscapes finish in the graveyard, reflecting the card doing exactly what it is designed to do: get sacrificed to fetch two basics and exit the battlefield.
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
48 decks
-
2
Hearthhull, the Worldseed
47 decks
-
3
Pantlaza, Sun-Favored
47 decks
-
4
Szarekh, the Silent King
37 decks
-
5
Hakbal of the Surging Soul
29 decks
-
6
Captain N'ghathrod
26 decks
-
7
Giada, Font of Hope
23 decks
-
8
Caesar, Legion's Emperor
22 decks
-
9
Imotekh the Stormlord
16 decks
-
10
Kardur, Doomscourge
16 decks
The top commanders span at least six different color combinations, confirming that Myriad Landscape's colorless identity makes it genuinely format-wide rather than concentrated in any single color archetype.