Myriad Landscape
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
677 instancesCommanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
42 decks
-
2
Hearthhull, the Worldseed
38 decks
-
3
Teval, the Balanced Scale
32 decks
-
4
Hakbal of the Surging Soul
24 decks
-
5
Caesar, Legion's Emperor
23 decks
-
6
Giada, Font of Hope
23 decks
-
7
Szarekh, the Silent King
21 decks
-
8
Lathril, Blade of the Elves
15 decks
-
9
Tifa Lockhart
13 decks
-
10
Dr. Madison Li
12 decks
The "good card" funnel
2783 brought · 1016 playersOnce cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=421) , vs 24% when it never left the library (n=1644).
When players drew this card but left it in hand, they won 26% (n=97) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.8pp; 95% confidence interval +0.2pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=499Full analysis unlocks as more games are tracked. Stats refresh nightly.