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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Myrkul's Edict
1%
Live Inclusion
Times Brought
326
Decks Running
156
Median Cast Turn
6.0
Drawn → Played
78%
Format
First-cast turn
n=54
0%
T1
6%
T2
6%
T3
17%
T4
20%
T5
46%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
7
· max
16
On curve
6%
(3 / 54 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
326 brought · 150 playersBrought to game
326
Ever drawn
69
Reached battlefield
54
Still on board at game end
0
≥ -7.0pp
Players who cast this card win 25% of the time (n=53) , vs 21% when it never left the library (n=215).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -7.0pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances5.3%
Library
78.7%
Graveyard
2.7%
Exile
13.3%
Hand
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
138 decks
-
2
Elenda, the Dusk Rose
2 decks
-
3
Ardyn, the Usurper
1 decks
-
4
Captain N'ghathrod
1 decks
-
5
Elenda, Saint of Dusk
1 decks
-
6
Malik, Grim Manipulator
1 decks
-
7
Noctis, Heir Apparent
1 decks
-
8
Raphael, Fiendish Savior
1 decks
-
9
Sarevok, Deathbringer
1 decks
-
10
Sefris of the Hidden Ways
1 decks
Card text
Myrkul's Edict
Sorcery
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature of their choice.
10—19 | Each opponent sacrifices a creature of their choice.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by SUZHIHUI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.