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Myrkul's Edict card art
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Myrkul's Edict

{1} {B} · Sorcery · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
160
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Myrkul's Edict card

Myrkul's Edict

{1} {B}
Sorcery
Roll a d20. 1—9 | Choose an opponent. That player sacrifices a creature of their choice. 10—19 | Each opponent sacrifices a creature of their choice. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Commander Legends: Battle for Baldur's Gate (CLB) · Common · Illustrated by SUZHIHUI

Final zone distribution

29 instances
3.4%
Library
82.8%
Graveyard
3.4%
Exile
10.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

160 brought · 91 players
Brought to game
160
Ever drawn
27
Reached battlefield
25
Still on board at game end
0
≥ -12.9pp

Players who cast this card win 22% of the time (n=23) , vs 23% when it never left the library (n=97).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.5pp; 95% confidence interval -12.9pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
4%
T2
4%
T3
16%
T4
12%
T5
48%
T6-9
16%
T10+
Median 6 P25 5 · P75 9 · max 13
On curve 4% (1 / 25 cast on T2) Cast same turn as drawn 21%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.