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Part of Final Fantasy
·
Creature — Human Wizard
·
Final Fantasy (FIN)
Live Play Data
Mysidian Elder
1%
Live Inclusion
Times Brought
263
Decks Running
145
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=41
0%
T1
12%
T2
24%
T3
5%
T4
24%
T5
32%
T6-9
2%
T10+
Median
5
P25
3
· P75
6
· max
12
On curve
37%
(10 / 41 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
263 brought · 138 playersBrought to game
263
Ever drawn
55
Reached battlefield
41
Still on board at game end
19
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 30% of the time (n=39) , vs 26% when it never left the library (n=177).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -10.6pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances3.3%
Library
31.7%
Battlefield
41.7%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
69 decks
-
2
Inalla, Archmage Ritualist
17 decks
-
3
Vivi Ornitier
12 decks
-
4
Black Waltz No. 3
6 decks
-
5
Ghyrson Starn, Kelermorph
6 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
7
The Emperor of Palamecia // The Lord Master of Hell
3 decks
-
8
Gandalf, Goblins' Bane // Flameshape
2 decks
-
9
Kess, Dissident Mage
2 decks
-
10
Ojer Axonil, Deepest Might // Temple of Power
2 decks
Card text
Mysidian Elder
Creature — Human Wizard
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
1 / 3
Final Fantasy (FIN)
·
Common
·
Illustrated by David Astruga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.