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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Mystic Confluence
1%
Decklist Inclusion
Times Brought
346
Decks Running
176
In Decks
1329
Decklist Inclusion
1%
Format
Card text
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Commander Masters (CMM)
·
Rare
·
Illustrated by Kieran Yanner
Final zone distribution
116 instances1.7%
Library
2.6%
Battlefield
62.1%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
14 decks
-
2
Quandrix, the Proof
12 decks
-
3
Eluge, the Shoreless Sea
9 decks
-
4
Riku of Many Paths
8 decks
-
5
Ashling, Rekindled // Ashling, Rimebound
7 decks
-
6
Anhelo, the Painter
5 decks
-
7
The Emperor of Palamecia // The Lord Master of Hell
5 decks
-
8
Cosmic Spider-Man
4 decks
-
9
Gandalf, Party Guest
4 decks
-
10
Hinata, Dawn-Crowned
4 decks
The "good card" funnel
346 brought · 163 playersBrought to game
346
Ever drawn
103
Reached battlefield
67
Still on board at game end
3
≥ +2.8pp
Players who cast this card win 35% of the time (n=61) , vs 21% when it never left the library (n=209).
When players drew this card but left it in hand, they won 29% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.6pp; 95% confidence interval +2.8pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
1%
T1
0%
T2
0%
T3
3%
T4
13%
T5
61%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
19
On curve
18%
(9 / 67 cast on T5)
Cast same turn as drawn
30%
67 of 100 times cast
67%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.