Mystic Forge
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mystic Forge
Final zone distribution
455 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 113 decks
-
2
Ulalek, Fused Atrocity
74 decks
-
3
Szarekh, the Silent King
65 decks
- 4 Ultron, Artificial Malevolence 33 decks
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5
Imotekh the Stormlord
32 decks
-
6
Dr. Madison Li
31 decks
- 7 Molecule Man 29 decks
-
8
Urza, Lord High Artificer
26 decks
-
9
T'Challa, the Black Panther
22 decks
- 10 Omnath, Locus of the Void 20 decks
The "good card" funnel
1964 brought · 788 playersOnce cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=211) , vs 24% when it never left the library (n=1126).
When players drew this card but left it in hand, they won 18% (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval +0.6pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.