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Nalfeshnee card art
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Nalfeshnee

{5} {R} · Creature — Beast Demon · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Decklist Inclusion
Times Brought
156
Decks Running
92
In Decks
706
Decklist Inclusion
1%
Format
Card text
Nalfeshnee card

Nalfeshnee

{5} {R}
Creature — Beast Demon
Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
4 / 6
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Sam White

Final zone distribution

50 instances
4.0%
Library
22.0%
Battlefield
34.0%
Graveyard
14.0%
Exile

The "good card" funnel

156 brought · 92 players
Brought to game
156
Ever drawn
45
Reached battlefield
25
Still on board at game end
11

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.4pp

Players who cast this card win 33% of the time (n=23) , vs 20% when it never left the library (n=90).

When players drew this card but left it in hand, they won 16% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.6pp; 95% confidence interval -8.4pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
0%
T2
0%
T3
12%
T4
20%
T5
56%
T6-9
12%
T10+
Median 7 P25 5 · P75 8 · max 11
On curve 44% (3 / 25 cast on T6) Cast same turn as drawn 33%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.