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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Beast Demon
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Nalfeshnee
Times Brought
143
Decks Running
63
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Nalfeshnee
Creature — Beast Demon
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
4 / 6
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Sam White
Final zone distribution
42 instances33.3%
Battlefield
21.4%
Graveyard
7.1%
Exile
38.1%
Hand
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
5 decks
-
2
Gwen Stacy // Ghost-Spider
4 decks
-
3
Nathan Drake, Treasure Hunter
4 decks
-
4
Ob Nixilis, Captive Kingpin
4 decks
-
5
Prosper, Tome-Bound
4 decks
-
6
Tannuk, Steadfast Second
4 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
-
8
Faldorn, Dread Wolf Herald
3 decks
-
9
The Infamous Cruelclaw
3 decks
-
10
Averna, the Chaos Bloom
2 decks
The "good card" funnel
143 brought · 62 playersBrought to game
143
Ever drawn
38
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 21% of the time (n=19) , vs 19% when it never left the library (n=79).
Observed gap +1.7pp; 95% confidence interval -10.8pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
19%
T5
57%
T6-9
19%
T10+
Median
7
P25
6
· P75
8
· max
11
On curve
48%
(5 / 21 cast on T6)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.