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Part of Marvel Super Heroes
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Legendary Creature — Mutant Merfolk Noble
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Marvel Super Heroes Commander (MSC)
Live Play Data
Namor, Atlantean King
1%
Live Inclusion
Times Brought
160
Decks Running
89
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=36
3%
T1
6%
T2
19%
T3
11%
T4
19%
T5
33%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
28%
(7 / 36 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
160 brought · 86 playersBrought to game
160
Ever drawn
39
Reached battlefield
27
Still on board at game end
14
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.0pp
Players who cast this card win 35% of the time (n=24) , vs 28% when it never left the library (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -12.0pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Library
33.3%
Battlefield
26.2%
Graveyard
11.9%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
47 decks
-
2
Invisible Woman
19 decks
-
3
Human Torch
7 decks
-
4
The Fantastic Four
2 decks
-
5
The Thing
2 decks
-
6
Captain America, First Avenger
1 decks
-
7
Denzilore Fatehold
1 decks
-
8
Feywild Visitor
1 decks
-
9
Kynaios and Tiro of Meletis
1 decks
-
10
Lyse Hext
1 decks
Card text
Namor, Atlantean King
Legendary Creature — Mutant Merfolk Noble
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mintautas Šukys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.