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Part of Marvel Super Heroes
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Legendary Creature — Mutant Merfolk Noble
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Marvel Super Heroes Commander (MSC)
Live Play Data
Namor, Atlantean King
1%
Live Inclusion
Times Brought
285
Decks Running
139
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=59
2%
T1
0%
T2
19%
T3
17%
T4
14%
T5
39%
T6-9
10%
T10+
Median
5
P25
4
· P75
8
· max
12
On curve
20%
(11 / 59 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
285 brought · 136 playersBrought to game
285
Ever drawn
71
Reached battlefield
46
Still on board at game end
21
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 31% of the time (n=42) , vs 23% when it never left the library (n=170).
When players drew this card but left it in hand, they won 24% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -6.9pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances2.5%
Library
26.6%
Battlefield
30.4%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
65 decks
-
2
Invisible Woman
33 decks
-
3
Human Torch
11 decks
-
4
The Thing
6 decks
-
5
Human Torch, Johnny Storm
2 decks
-
6
Niv-Mizzet, Supreme
2 decks
-
7
Thanos, the Mad Titan
2 decks
-
8
The Fantastic Four
2 decks
-
9
Zethi, Arcane Blademaster
2 decks
-
10
Aragorn, the Uniter
1 decks
Card text
Namor, Atlantean King
Legendary Creature — Mutant Merfolk Noble
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
2 / 2
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Mintautas Šukys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.