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Part of Marvel Super Heroes
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Legendary Creature — Mutant Merfolk Noble
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Marvel Super Heroes Commander (MSC)
Live Play Data
Namor, Atlantean King
1%
Live Inclusion
Times Brought
216
Decks Running
110
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=44
2%
T1
5%
T2
20%
T3
9%
T4
18%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
8
· max
12
On curve
27%
(9 / 44 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
216 brought · 107 playersBrought to game
216
Ever drawn
49
Reached battlefield
34
Still on board at game end
16
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 33% of the time (n=31) , vs 24% when it never left the library (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -7.8pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances1.9%
Library
30.2%
Battlefield
26.4%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
54 decks
-
2
Invisible Woman
28 decks
-
3
Human Torch
8 decks
-
4
The Thing
3 decks
-
5
The Fantastic Four
2 decks
-
6
Aragorn, the Uniter
1 decks
-
7
Avatar Aang // Aang, Master of Elements
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Denzilore Fatehold
1 decks
-
10
Feywild Visitor
1 decks
Card text
Namor, Atlantean King
Legendary Creature — Mutant Merfolk Noble
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.
Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mintautas Šukys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.