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Part of Marvel Super Heroes
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Legendary Creature — Mutant Merfolk Villain
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Marvel Super Heroes (MSH)
Card Preview
Namor the Sub-Mariner
0%
Decklist Inclusion
Times Brought
103
Decks Running
42
In Decks
150
Decklist Inclusion
0%
Format
Card text
Namor the Sub-Mariner
Legendary Creature — Mutant Merfolk Villain
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
* / 4
Marvel Super Heroes (MSH)
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Mythic
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Illustrated by Chris Rallis
Final zone distribution
80 instances1.3%
Library
47.5%
Battlefield
15.0%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
Namor the Sub-Mariner
21 decks
-
2
Hakbal of the Surging Soul
9 decks
-
3
Loki, Lord of Misrule
4 decks
-
4
Namor, Atlantean King
2 decks
-
5
Attuma, Atlantean Warlord
1 decks
-
6
Borborygmos and Fblthp
1 decks
-
7
Loki, the Deceiver
1 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
1 decks
-
9
Svyelun of Sea and Sky
1 decks
-
10
Thanos, the Mad Titan
1 decks
The "good card" funnel
104 brought · 42 playersBrought to game
104
Ever drawn
28
Reached battlefield
21
Still on board at game end
38
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -37.3pp
Players who cast this card win 13% of the time (n=17) , vs 32% when it never left the library (n=43).
Observed gap -18.7pp; 95% confidence interval -37.3pp to -0.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
14%
T4
24%
T5
52%
T6-9
0%
T10+
Median
6
P25
5
· P75
7
· max
9
On curve
10%
(2 / 21 cast on T3)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.