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Part of Marvel Super Heroes
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Legendary Creature — Mutant Merfolk Villain
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Marvel Super Heroes (MSH)
Live Play Data
Namor the Sub-Mariner
0%
Live Inclusion
Times Brought
144
Decks Running
80
Median Cast Turn
3.0
Drawn → Played
61%
Format
First-cast turn
n=148
2%
T1
24%
T2
41%
T3
14%
T4
9%
T5
9%
T6-9
2%
T10+
Median
3.0
P25
2
· P75
4
· max
13
On curve
66%
(60 / 148 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
144 brought · 75 playersBrought to game
144
Ever drawn
46
Reached battlefield
28
Still on board at game end
18
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.4pp
Players who cast this card win 28% of the time (n=25) , vs 23% when it never left the library (n=78).
When players drew this card but left it in hand, they won 17% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -13.4pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances3.9%
Library
35.3%
Battlefield
39.2%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
26 decks
-
2
Loki, Lord of Misrule
8 decks
-
3
Grandmother Goby
5 decks
-
4
Namor, Atlantean King
5 decks
-
5
Svyelun of Sea and Sky
5 decks
-
6
Jace, Multiverse Architect
4 decks
-
7
Kumena, Tyrant of Orazca
3 decks
-
8
Talrand, Sky Summoner
3 decks
-
9
Eluge, the Shoreless Sea
2 decks
-
10
Thanos, the Mad Titan
2 decks
Card text
Namor the Sub-Mariner
Legendary Creature — Mutant Merfolk Villain
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
* / 4
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.