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Part of Marvel Super Heroes
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Legendary Creature — Mutant Merfolk Villain
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Marvel Super Heroes (MSH)
Live Play Data
Namor the Sub-Mariner
0%
Live Inclusion
Times Brought
203
Decks Running
104
Median Cast Turn
3
Drawn → Played
60%
Format
First-cast turn
n=167
1%
T1
5%
T2
56%
T3
14%
T4
8%
T5
12%
T6-9
5%
T10+
Median
3
P25
3
· P75
5
· max
14
On curve
61%
(93 / 167 cast on T3)
Cast same turn as drawn
21%
The "good card" funnel
203 brought · 97 playersBrought to game
203
Ever drawn
63
Reached battlefield
38
Still on board at game end
25
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 39% of the time (n=38) , vs 25% when it never left the library (n=116).
When players drew this card but left it in hand, they won 33% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval -1.3pp to +31.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances2.9%
Library
36.8%
Battlefield
33.8%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
36 decks
-
2
Loki, Lord of Misrule
11 decks
-
3
Grandmother Goby
6 decks
-
4
Namor, Atlantean King
5 decks
-
5
Svyelun of Sea and Sky
5 decks
-
6
Jace, Multiverse Architect
4 decks
-
7
Kumena, Tyrant of Orazca
4 decks
-
8
Talrand, Sky Summoner
4 decks
-
9
Eluge, the Shoreless Sea
3 decks
-
10
Emperor Mihail II
2 decks
Card text
Namor the Sub-Mariner
Legendary Creature — Mutant Merfolk Villain
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
* / 4
Marvel Super Heroes (MSH)
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Mythic
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Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.