Live Play Data
Narset, Enlightened Exile
1%
Live Inclusion
Times Brought
141
Decks Running
62
Median Cast Turn
5
Drawn → Played
56%
Format
First-cast turn
n=43
0%
T1
0%
T2
16%
T3
23%
T4
26%
T5
33%
T6-9
2%
T10+
Median
5
P25
4
· P75
6
· max
12
On curve
40%
(10 / 43 cast on T4)
The "good card" funnel
141 brought · 56 playersBrought to game
141
Ever drawn
43
Reached battlefield
24
Still on board at game end
12
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 42% of the time (n=24) , vs 22% when it never left the library (n=85).
When players drew this card but left it in hand, they won 28% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.1pp; 95% confidence interval -0.4pp to +40.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances25.5%
Battlefield
23.4%
Graveyard
14.9%
Exile
36.2%
Hand
Commanders that played this card
in tracked games-
1
Shiko and Narset, Unified
14 decks
-
2
Sokka, Tenacious Tactician
8 decks
-
3
Narset, Enlightened Master
5 decks
-
4
Elsha, Threefold Master
4 decks
-
5
Kykar, Wind's Fury
4 decks
-
6
Narset, Jeskai Waymaster
4 decks
-
7
Aragorn, the Uniter
3 decks
-
8
The Archimandrite
3 decks
-
9
Codie, Ravenous Codex
2 decks
-
10
Elsha of the Infinite
2 decks
Card text
Narset, Enlightened Exile
Legendary Creature — Human Monk
Creatures you control have prowess.
Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
3 / 4
March of the Machine: The Aftermath (MAT)
·
Mythic
·
Illustrated by Marie Magny
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.