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Narset, Parter of Veils card art
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Narset, Parter of Veils

{1} {U} {U} · Legendary Planeswalker — Narset · Commander Masters (CMM)
Times Brought
262
Decks Running
139
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Narset, Parter of Veils card

Narset, Parter of Veils

{1} {U} {U}
Legendary Planeswalker — Narset
Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Loyalty 5
Commander Masters (CMM) · Uncommon · Illustrated by Magali Villeneuve

Final zone distribution

60 instances
1.7%
Library
38.3%
Battlefield
25.0%
Graveyard
8.3%
Exile

The "good card" funnel

262 brought · 136 players
Brought to game
262
Ever drawn
53
Reached battlefield
32
Still on board at game end
23

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.2pp

Players who cast this card win 28% of the time (n=27) , vs 22% when it never left the library (n=162).

When players drew this card but left it in hand, they won 41% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.0pp; 95% confidence interval -4.2pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
9%
T2
13%
T3
9%
T4
22%
T5
31%
T6-9
16%
T10+
Median 5.0 P25 4 · P75 9 · max 15
On curve 22% (4 / 32 cast on T3) Cast same turn as drawn 45%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.