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Part of Outlaws of Thunder Junction
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Legendary Creature — Rat Ninja
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Outlaws of Thunder Junction Commander (OTC)
Card Preview
Nashi, Moon Sage's Scion
1%
Decklist Inclusion
Times Brought
198
Decks Running
99
In Decks
755
Decklist Inclusion
1%
Format
Final zone distribution
55 instances27.3%
Battlefield
36.4%
Graveyard
9.1%
Exile
27.3%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
14 decks
-
2
Gonti, Canny Acquisitor
13 decks
-
3
Jin Sakai, Ghost of Tsushima
12 decks
-
4
Marrow-Gnawer
8 decks
-
5
Splinter, Radical Rat
8 decks
-
6
Nathan Drake, Treasure Hunter
5 decks
-
7
Satoru Umezawa
5 decks
-
8
Wick, the Whorled Mind
5 decks
-
9
Dark Leo & Shredder
3 decks
-
10
Kamiz, Obscura Oculus
3 decks
The "good card" funnel
198 brought · 96 playersBrought to game
198
Ever drawn
49
Reached battlefield
29
Still on board at game end
15
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.6pp
Players who cast this card win 18% of the time (n=27) , vs 18% when it never left the library (n=121).
When players drew this card but left it in hand, they won 8% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -14.6pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
3%
T1
7%
T2
10%
T3
7%
T4
14%
T5
52%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
10
On curve
21%
(3 / 29 cast on T3)
Cast same turn as drawn
29%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.