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Nashi, Moon Sage's Scion card art
Live Play Data

Nashi, Moon Sage's Scion

{1} {B} {B} · Legendary Creature — Rat Ninja · Outlaws of Thunder Junction Commander (OTC)
1%
Live Inclusion
Times Brought
518
Decks Running
251
Median Cast Turn
5
Drawn → Played
55%
Format

First-cast turn

n=73
7%
T1
5%
T2
12%
T3
15%
T4
18%
T5
37%
T6-9
5%
T10+
Median 5 P25 4 · P75 7 · max 12
On curve 25% (9 / 73 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

518 brought · 230 players
Brought to game
518
Ever drawn
125
Reached battlefield
69
Still on board at game end
34

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 19% of the time (n=62) , vs 17% when it never left the library (n=328).

When players drew this card but left it in hand, they won 19% (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -8.1pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

139 instances
2.2%
Library
24.5%
Battlefield
28.1%
Graveyard
9.4%
Exile

Commanders that played this card

in tracked games
Card text
Nashi, Moon Sage's Scion card

Nashi, Moon Sage's Scion

{1} {B} {B}
Legendary Creature — Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
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Outlaws of Thunder Junction Commander (OTC) · Mythic · Illustrated by Valera Lutfullina

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.