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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Nasty End
1%
Decklist Inclusion
Times Brought
176
Decks Running
106
In Decks
866
Decklist Inclusion
1%
Format
Card text
Nasty End
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Common
·
Illustrated by Valera Lutfullina
Final zone distribution
39 instances5.1%
Library
69.2%
Graveyard
12.8%
Exile
12.8%
Hand
Commanders that played this card
in tracked games-
1
Sméagol, Helpful Guide
10 decks
-
2
Child of Alara
8 decks
-
3
Sauron, the Dark Lord
6 decks
-
4
Henzie "Toolbox" Torre
5 decks
-
5
Black Cat, Cunning Thief
4 decks
-
6
Edea, Possessed Sorceress
3 decks
-
7
The Great Goblin
3 decks
-
8
Ares, God of War
2 decks
-
9
Elenda, the Dusk Rose
2 decks
-
10
Ratadrabik of Urborg
2 decks
The "good card" funnel
176 brought · 101 playersBrought to game
176
Ever drawn
34
Reached battlefield
21
Still on board at game end
0
≥ -20.6pp
Players who cast this card win 18% of the time (n=19) , vs 21% when it never left the library (n=114).
Observed gap -2.6pp; 95% confidence interval -20.6pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
14%
T4
19%
T5
62%
T6-9
5%
T10+
Median
6
P25
5
· P75
7
· max
16
On curve
0%
(0 / 21 cast on T2)
Cast same turn as drawn
24%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.