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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Nasty End
1%
Live Inclusion
Times Brought
398
Decks Running
230
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=46
0%
T1
2%
T2
2%
T3
9%
T4
11%
T5
65%
T6-9
11%
T10+
Median
6.0
P25
6
· P75
7
· max
16
On curve
2%
(1 / 46 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
398 brought · 216 playersBrought to game
398
Ever drawn
80
Reached battlefield
46
Still on board at game end
0
≥ -18.5pp
Players who cast this card win 17% of the time (n=41) , vs 24% when it never left the library (n=267).
When players drew this card but left it in hand, they won 14% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.6pp; 95% confidence interval -18.5pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances3.3%
Library
65.9%
Graveyard
11.0%
Exile
19.8%
Hand
Commanders that played this card
in tracked games-
1
Child of Alara
16 decks
-
2
Sauron, the Dark Lord
15 decks
-
3
Edea, Possessed Sorceress
12 decks
-
4
Sméagol, Helpful Guide
12 decks
-
5
The Great Goblin
9 decks
-
6
Henzie "Toolbox" Torre
8 decks
-
7
Black Cat, Cunning Thief
5 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
5 decks
-
9
Avacyn, Angel of Horror
4 decks
-
10
Judith, Carnage Connoisseur
4 decks
Card text
Nasty End
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Common
·
Illustrated by Valera Lutfullina
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.