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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Nasty End
Times Brought
444
Decks Running
214
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Nasty End
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Common
·
Illustrated by Valera Lutfullina
Final zone distribution
105 instances5.7%
Library
1.9%
Battlefield
50.5%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
15 decks
-
2
Sméagol, Helpful Guide
14 decks
-
3
Sauron, the Dark Lord
9 decks
-
4
Ratadrabik of Urborg
8 decks
-
5
The Great Goblin
8 decks
-
6
Ares, God of War
7 decks
-
7
Lord of the Nazgûl
7 decks
-
8
Avacyn, Angel of Horror
5 decks
-
9
Edea, Possessed Sorceress
5 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
5 decks
The "good card" funnel
444 brought · 206 playersBrought to game
444
Ever drawn
98
Reached battlefield
54
Still on board at game end
2
≥ -11.5pp
Players who cast this card win 20% of the time (n=43) , vs 23% when it never left the library (n=246).
When players drew this card but left it in hand, they won 18% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -11.5pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54
0%
T1
0%
T2
4%
T3
6%
T4
11%
T5
63%
T6-9
17%
T10+
Median
6.5
P25
6
· P75
7
· max
14
On curve
0%
(0 / 54 cast on T2)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.