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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Natural Reclamation
0%
Live Inclusion
Times Brought
276
Decks Running
115
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=59
0%
T1
0%
T2
2%
T3
7%
T4
19%
T5
58%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
27%
(11 / 59 cast on T5)
Cast same turn as drawn
40%
The "good card" funnel
279 brought · 108 playersBrought to game
279
Ever drawn
91
Reached battlefield
59
Still on board at game end
4
≥ +3.8pp
Players who cast this card win 43% of the time (n=56) , vs 25% when it never left the library (n=158).
When players drew this card but left it in hand, they won 35% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.3pp; 95% confidence interval +3.8pp to +32.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances5.1%
Library
4.1%
Battlefield
52.0%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Averna, the Chaos Bloom
19 decks
-
2
Faldorn, Dread Wolf Herald
14 decks
-
3
Quandrix, the Proof
11 decks
-
4
Ruby, Daring Tracker
10 decks
-
5
Imoti, Celebrant of Bounty
9 decks
-
6
Yidris, Maelstrom Wielder
8 decks
-
7
Ashaya's Enduring Bond
7 decks
-
8
Radha, Heir to Keld
6 decks
-
9
Kellan, the Kid
5 decks
-
10
Maelstrom Wanderer
5 decks
Card text
Natural Reclamation
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.