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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Natural Reclamation
Times Brought
146
Decks Running
76
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Natural Reclamation
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Alayna Danner
Final zone distribution
43 instances4.7%
Library
2.3%
Battlefield
55.8%
Graveyard
16.3%
Exile
Commanders that played this card
in tracked games-
1
Faldorn, Dread Wolf Herald
16 decks
-
2
Averna, the Chaos Bloom
12 decks
-
3
Quandrix, the Proof
9 decks
-
4
Imoti, Celebrant of Bounty
5 decks
-
5
Maelstrom Wanderer
5 decks
-
6
Radha, Heir to Keld
4 decks
-
7
Ruby, Daring Tracker
3 decks
-
8
Yidris, Maelstrom Wielder
3 decks
-
9
Ashaya's Enduring Bond
2 decks
-
10
Eshki Dragonclaw
2 decks
The "good card" funnel
146 brought · 75 playersBrought to game
146
Ever drawn
38
Reached battlefield
29
Still on board at game end
1
≥ +6.4pp
Players who cast this card win 37% of the time (n=26) , vs 20% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +6.4pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
10%
T4
21%
T5
59%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
34%
(6 / 29 cast on T5)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.