Card Preview
Nature's Will
1%
Decklist Inclusion
Times Brought
193
Decks Running
92
In Decks
853
Decklist Inclusion
1%
Format
Card text
Nature's Will
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Champions of Kamigawa (CHK)
·
Rare
·
Illustrated by Mitch Cotie
Final zone distribution
57 instances1.8%
Library
42.1%
Battlefield
21.1%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
26 decks
-
2
Najeela, the Blade-Blossom
8 decks
-
3
Gonti, Canny Acquisitor
5 decks
-
4
Tadeas, Juniper Ascendant
5 decks
-
5
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
3 decks
-
6
Anzrag, the Quake-Mole
2 decks
-
7
High Perfect Morcant
2 decks
-
8
Sam, Loyal Attendant
2 decks
-
9
Thantis, the Warweaver
2 decks
-
10
Toph, the First Metalbender
2 decks
The "good card" funnel
194 brought · 81 playersBrought to game
194
Ever drawn
53
Reached battlefield
33
Still on board at game end
24
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 28% of the time (n=32) , vs 21% when it never left the library (n=119).
When players drew this card but left it in hand, they won 14% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.7pp; 95% confidence interval -8.8pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
0%
T2
6%
T3
24%
T4
15%
T5
42%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
19
On curve
30%
(8 / 33 cast on T4)
Cast same turn as drawn
35%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.