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Part of Commander Legends: Battle for Baldur's Gate
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Artifact
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Commander Legends: Battle for Baldur's Gate (CLB)
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, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Live Play Data
Navigation Orb
0%
Live Inclusion
Times Brought
173
Decks Running
86
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=35
0%
T1
11%
T2
9%
T3
20%
T4
14%
T5
37%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
20%
(3 / 35 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
173 brought · 77 playersBrought to game
173
Ever drawn
50
Reached battlefield
35
Still on board at game end
7
Once cast, 20% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.9pp
Players who cast this card win 29% of the time (n=32) , vs 28% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -15.9pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances5.4%
Library
12.5%
Battlefield
58.9%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
10 decks
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2
Nine-Fingers Keene
7 decks
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3
Archelos, Lagoon Mystic
2 decks
-
4
Hei Bai, Forest Guardian
2 decks
-
5
Jodah, the Unifier
2 decks
- 6 Karn, Silver Golem 2 decks
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7
Kynaios and Tiro of Meletis
2 decks
-
8
Niv-Mizzet Reborn
2 decks
-
9
Ragost, Deft Gastronaut
2 decks
-
10
Sasaya, Orochi Ascendant // Sasaya's Essence
2 decks
Card text
Navigation Orb
Artifact
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Robin Olausson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.