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Part of Commander Legends: Battle for Baldur's Gate
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Artifact
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Commander Legends: Battle for Baldur's Gate (CLB)
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, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Live Play Data
Navigation Orb
0%
Live Inclusion
Times Brought
304
Decks Running
147
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=58
2%
T1
10%
T2
19%
T3
16%
T4
10%
T5
34%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
31%
(11 / 58 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
304 brought · 137 playersBrought to game
304
Ever drawn
84
Reached battlefield
58
Still on board at game end
10
Once cast, 17% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 34% of the time (n=53) , vs 24% when it never left the library (n=187).
When players drew this card but left it in hand, they won 33% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -2.9pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances3.3%
Library
10.9%
Battlefield
65.2%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Nine-Fingers Keene
17 decks
-
2
Child of Alara
15 decks
- 3 Traxos, Scourge of Kroog 5 decks
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4
Kynaios and Tiro of Meletis
4 decks
-
5
Nissa, Leyline Tamer
4 decks
-
6
Archelos, Lagoon Mystic
3 decks
-
7
Themberchaud
3 decks
-
8
Dakkon Blackblade
2 decks
-
9
Garth One-Eye
2 decks
-
10
Go-Shintai of Life's Origin
2 decks
Card text
Navigation Orb
Artifact
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Robin Olausson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.