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{3} · Artifact · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
139
Decks Running
75
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
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{3}
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Commander Legends: Battle for Baldur's Gate (CLB) · Common · Illustrated by Robin Olausson

Final zone distribution

32 instances
12.5%
Battlefield
56.3%
Graveyard
9.4%
Exile
21.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

139 brought · 75 players
Brought to game
139
Ever drawn
30
Reached battlefield
23
Still on board at game end
4

Once cast, 17% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.0pp

Players who cast this card win 18% of the time (n=20) , vs 24% when it never left the library (n=85).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.0pp; 95% confidence interval -18.0pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
22%
T2
22%
T3
9%
T4
4%
T5
39%
T6-9
4%
T10+
Median 4 P25 3 · P75 8 · max 10
On curve 43% (5 / 23 cast on T3) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.