collections_bookmark
Part of Tales of Middle-earth
·
Creature — Wraith Knight
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Nazgûl
1%
Decklist Inclusion
Times Brought
272
Decks Running
139
In Decks
827
Decklist Inclusion
1%
Format
Card text
Nazgûl
Creature — Wraith Knight
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
1 / 2
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Igor Krstic
Final zone distribution
631 instances2.2%
Library
33.6%
Battlefield
40.3%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
71 decks
-
2
Lord of the Nazgûl
24 decks
-
3
Sméagol, Helpful Guide
14 decks
-
4
Sauron, Lord of the Rings
8 decks
-
5
Witch-king of Angmar
3 decks
-
6
Arna Kennerüd, Skycaptain
2 decks
-
7
Atraxa, Praetors' Voice
2 decks
-
8
Frodo, Sauron's Bane
2 decks
-
9
Sauron, the Necromancer
2 decks
-
10
Witch-king, Sky Scourge
2 decks
The "good card" funnel
2098 brought · 121 playersBrought to game
2098
Ever drawn
555
Reached battlefield
418
Still on board at game end
212
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 22% of the time (n=178) , vs 18% when it never left the library (n=40).
When players drew this card but left it in hand, they won 22% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.6pp; 95% confidence interval -8.0pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=418
1%
T1
6%
T2
15%
T3
12%
T4
14%
T5
40%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
8
· max
20
On curve
22%
(64 / 418 cast on T3)
Cast same turn as drawn
35%
265 of 300 tracked games
88%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.