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Part of Tales of Middle-earth
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Creature — Wraith Knight
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The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Nazgûl
Times Brought
281
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Nazgûl
Creature — Wraith Knight
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
1 / 2
The Lord of the Rings: Tales of Middle-earth (LTR)
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Uncommon
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Illustrated by Igor Krstic
Final zone distribution
501 instances1.4%
Library
54.7%
Battlefield
25.3%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
86 decks
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2
Lord of the Nazgûl
27 decks
-
3
Sméagol, Helpful Guide
14 decks
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4
Sauron, Lord of the Rings
11 decks
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5
Arna Kennerüd, Skycaptain
1 decks
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6
Iroh, Dragon of the West
1 decks
-
7
Marchesa, the Black Rose
1 decks
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8
Ratadrabik of Urborg
1 decks
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9
Sauron, the Necromancer
1 decks
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10
Skullbriar, the Walking Grave
1 decks
The "good card" funnel
2137 brought · 131 playersBrought to game
2137
Ever drawn
470
Reached battlefield
385
Still on board at game end
274
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.1pp
Players who cast this card win 25% of the time (n=159) , vs 12% when it never left the library (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval +6.1pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=385
4%
T1
8%
T2
16%
T3
12%
T4
11%
T5
39%
T6-9
11%
T10+
Median
5
P25
3
· P75
8
· max
14
On curve
28%
(61 / 385 cast on T3)
Cast same turn as drawn
44%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.