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Necroblossom Snarl card art
Live Play Data

Necroblossom Snarl

Land · Secrets of Strixhaven Commander (SOC)
13%
Live Inclusion
Times Brought
629
Decks Running
308
Median Cast Turn
2
Drawn → Played
76%
Format

13% of tracked Golgari Commander decks run Necroblossom Snarl. When drawn, 76% of copies reach play, with a median first-cast turn of 2.

Necroblossom Snarl earns its slot in Golgari Commander decks through a simple promise: enter untapped when you need to, tap for {B} or {G} every turn thereafter. Across 610 tracked multiplayer games on Playgroup Live, 13% of decks in the dataset include it, spread across 301 distinct players.

The draw-to-play figure of 76% is consistent with a land players want in hand early. The median first-cast turn of 2 reflects a card that arrives before most spells get going, with a cluster of 34 copies played on turn 1. The enter-untapped condition, revealing a Swamp or Forest, is nearly always satisfiable in a two-color deck built around Black and Green basics.

The concentration data is healthy: the single heaviest contributor accounts for 5% of tracked instances, and the card appears across 301 unique players. That spread gives the numbers here genuine signal rather than a single-player artifact.

At a glance
  • 13% of tracked Commander decks include Necroblossom Snarl
  • 76% of drawn copies reach play before the game ends
  • T2 median first-cast turn across tracked games
  • 94% battlefield stickiness once played
  • 301 unique players have brought this land to a tracked game
  • 24% draw rate, typical for a singleton in a 100-card deck

First-cast turn

n=117
38%
T1
15%
T2
6%
T3
11%
T4
4%
T5
24%
T6-9
3%
T10+
Median 2 P25 1 · P75 6 · max 13
Cast same turn as drawn 65%

The "good card" funnel

629 brought · 301 players
Brought to game
629
Ever drawn
154
Reached battlefield
117
Still on board at game end
110
76%

Of 629 Necroblossom Snarls brought to tracked games, 154 were drawn, 117 were played, and nearly all of those stayed on the battlefield through the end of the game.

≥ -2.3pp

Players who cast this card win 31% of the time (n=112) , vs 25% when it never left the library (n=427).

When players drew this card but left it in hand, they won 19% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.4pp; 95% confidence interval -2.3pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

164 instances
1.8%
Library
67.1%
Battlefield
12.2%
Graveyard
2.4%
Exile

The vast majority of Necroblossom Snarls finish the game on the battlefield rather than the library, a sign that when players draw this land they play it and it stays down.

Commanders that played this card

in tracked games

Dina, Essence Brewer dominates the top slot by a significant margin, but the remainder of the list is spread across a range of Golgari commanders, pointing to broad adoption rather than a single-deck concentration.

Frequently Asked

How often is Necroblossom Snarl drawn in a Commander game?
In 610 tracked multiplayer games where Necroblossom Snarl was in the deck, it was drawn 24% of the time. That rate is normal for a singleton land in a 100-card deck. Of 154 instances that reached a hand, 76% were played before the game ended. The median first-cast turn sits at 2, with the most common single turn being turn 1, reflecting copies kept in opening hands.
Does playing Necroblossom Snarl correlate with winning?
In 112 participations where Necroblossom Snarl reached the battlefield, the win rate was 31%. Participations where it stayed in the library showed 25%. The delta is +6.4 percentage points. Both buckets have solid sample sizes, but the dataset is still early-stage, so treat this as a directional signal rather than a conclusive finding.
How quickly do players cast Necroblossom Snarl after drawing it?
Of instances that were both drawn and cast, 65% were played on the same turn they were drawn. The median turns held before playing is 0, and the average is 0.58 turns. That pattern is expected for a land: players tend to play a land immediately on their turn rather than holding it. The max observed delay was 5 turns.
Is Necroblossom Snarl banned anywhere relevant?
Necroblossom Snarl is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. There are no bans in the formats where it is commonly played. In Commander specifically, its color restriction to Black-Green decks limits how broadly it appears, which explains its overall 13% inclusion rate across the full tracked deck pool.
Which commanders most often run Necroblossom Snarl?
Dina, Essence Brewer leads the list by a wide margin among tracked decks, followed by Hazel of the Rootbloom, Chatterfang, Squirrel General, and Meren of Clan Nel Toth. Frodo, Adventurous Hobbit also appears in the top commanders despite being White-Black rather than Green-Black, which is an outlier worth watching as the dataset grows. The distribution across many Golgari commanders suggests the card is treated as a generic Swamp-Forest dual rather than a build-around.
What does battlefield stickiness mean for a land?
Battlefield stickiness measures the fraction of cast or played instances that remain on the battlefield at the end of a game, rather than being destroyed, exiled, or bounced. For Necroblossom Snarl, that figure is 94%. Lands are rarely removed in Commander, so a high stickiness number is expected. It confirms the card is not being caught by targeted land destruction or mass land-exile effects in most games tracked so far.