Necroblossom Snarl
13% of tracked Golgari Commander decks run Necroblossom Snarl. When drawn, 76% of copies reach play, with a median first-cast turn of 2.
Necroblossom Snarl earns its slot in Golgari Commander decks through a simple promise: enter untapped when you need to, tap for {B} or {G} every turn thereafter. Across 610 tracked multiplayer games on Playgroup Live, 13% of decks in the dataset include it, spread across 301 distinct players.
The draw-to-play figure of 76% is consistent with a land players want in hand early. The median first-cast turn of 2 reflects a card that arrives before most spells get going, with a cluster of 34 copies played on turn 1. The enter-untapped condition, revealing a Swamp or Forest, is nearly always satisfiable in a two-color deck built around Black and Green basics.
The concentration data is healthy: the single heaviest contributor accounts for 5% of tracked instances, and the card appears across 301 unique players. That spread gives the numbers here genuine signal rather than a single-player artifact.
- 13% of tracked Commander decks include Necroblossom Snarl
- 76% of drawn copies reach play before the game ends
- T2 median first-cast turn across tracked games
- 94% battlefield stickiness once played
- 301 unique players have brought this land to a tracked game
- 24% draw rate, typical for a singleton in a 100-card deck
First-cast turn
n=117The "good card" funnel
629 brought · 301 playersOf 629 Necroblossom Snarls brought to tracked games, 154 were drawn, 117 were played, and nearly all of those stayed on the battlefield through the end of the game.
Players who cast this card win 31% of the time (n=112) , vs 25% when it never left the library (n=427).
When players drew this card but left it in hand, they won 19% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.4pp; 95% confidence interval -2.3pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
164 instancesThe vast majority of Necroblossom Snarls finish the game on the battlefield rather than the library, a sign that when players draw this land they play it and it stays down.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
73 decks
-
2
Frodo, Adventurous Hobbit
23 decks
-
3
Hazel of the Rootbloom
23 decks
-
4
Chatterfang, Squirrel General
18 decks
-
5
Witherbloom, the Balancer
16 decks
-
6
Blech, Loafing Pest
14 decks
-
7
Ygra, Eater of All
14 decks
-
8
Meren of Clan Nel Toth
12 decks
-
9
Shelob, Child of Ungoliant
12 decks
-
10
Lathril, Blade of the Elves
11 decks
Dina, Essence Brewer dominates the top slot by a significant margin, but the remainder of the list is spread across a range of Golgari commanders, pointing to broad adoption rather than a single-deck concentration.