Necrogoyf
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Necrogoyf
Final zone distribution
52 instancesCommanders that played this card
in tracked games-
1
Disa the Restless
24 decks
-
2
Tinybones, Bauble Burglar
14 decks
-
3
Tinybones, Trinket Thief
11 decks
-
4
Asmoranomardicadaistinaculdacar
7 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
7 decks
-
6
Anje Falkenrath
4 decks
-
7
Coram, the Undertaker
3 decks
-
8
Tinybones, the Pickpocket
3 decks
-
9
Chainer, Nightmare Adept
2 decks
-
10
Garland, Knight of Cornelia // Chaos, the Endless
2 decks
The "good card" funnel
231 brought · 115 playersOnce cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=24) , vs 21% when it never left the library (n=118).
When players drew this card but left it in hand, they won 20% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -8.9pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.