Necromancy
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Necromancy
Final zone distribution
288 instancesCommanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
39 decks
-
2
Sauron, the Dark Lord
25 decks
-
3
Kaalia of the Vast
24 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
16 decks
-
5
Fire Lord Azula
14 decks
-
6
Mirko, Obsessive Theorist
13 decks
-
7
Muldrotha, the Gravetide
12 decks
-
8
Uugguu, the Omniplasm
11 decks
-
9
Sefris of the Hidden Ways
10 decks
-
10
Wilhelt, the Rotcleaver
10 decks
The "good card" funnel
1100 brought · 451 playersOnce cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=85) , vs 22% when it never left the library (n=561).
When players drew this card but left it in hand, they won 24% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +2.6pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.