collections_bookmark Part of Murders at Karlov Manor
Necromancy card art
Card Preview

Necromancy

{2} {B} · Enchantment · Murders at Karlov Manor Commander (MKC)
Times Brought
1100
Decks Running
522
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Necromancy card

Necromancy

{2} {B}
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Murders at Karlov Manor Commander (MKC) · Uncommon · Illustrated by Bastien L. Deharme

Final zone distribution

288 instances
1.4%
Library
21.2%
Battlefield
30.9%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1100 brought · 451 players
Brought to game
1100
Ever drawn
251
Reached battlefield
112
Still on board at game end
61

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.6pp

Players who cast this card win 31% of the time (n=85) , vs 22% when it never left the library (n=561).

When players drew this card but left it in hand, they won 24% (n=102).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.2pp; 95% confidence interval +2.6pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=112
1%
T1
3%
T2
11%
T3
13%
T4
14%
T5
48%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 14% (12 / 112 cast on T3) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.