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Part of Dominaria United
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Negate
Times Brought
1571
Decks Running
840
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
397 instances3.0%
Library
2.5%
Battlefield
38.0%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
13 decks
-
2
Tony Stark // The Invincible Iron Man
13 decks
-
3
Vivi Ornitier
12 decks
-
4
Zndrsplt, Eye of Wisdom
12 decks
-
5
Isperia, Supreme Judge
10 decks
-
6
Satoru Umezawa
10 decks
-
7
Vnwxt, Verbose Host
10 decks
-
8
Yuriko, the Tiger's Shadow
10 decks
-
9
Grand Arbiter Augustin IV
9 decks
-
10
Obeka, Splitter of Seconds
9 decks
The "good card" funnel
1579 brought · 689 playersBrought to game
1579
Ever drawn
362
Reached battlefield
143
Still on board at game end
10
≥ -0.2pp
Players who cast this card win 27% of the time (n=117) , vs 23% when it never left the library (n=948).
When players drew this card but left it in hand, they won 25% (n=182) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.5pp; 95% confidence interval -0.2pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=143
0%
T1
3%
T2
4%
T3
5%
T4
18%
T5
48%
T6-9
22%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
4%
(5 / 143 cast on T2)
Cast same turn as drawn
17%
2063 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.