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Part of Dominaria United
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Negate
8%
Decklist Inclusion
Times Brought
880
Decks Running
485
In Decks
5282
Decklist Inclusion
8%
Format
Final zone distribution
246 instances3.3%
Library
2.4%
Battlefield
53.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
7 decks
-
2
Sauron, the Dark Lord
7 decks
-
3
Fire Lord Azula
6 decks
-
4
Obeka, Splitter of Seconds
6 decks
-
5
Sonic the Hedgehog
6 decks
-
6
Vren, the Relentless
6 decks
-
7
Zndrsplt, Eye of Wisdom
6 decks
-
8
Grand Arbiter Augustin IV
5 decks
-
9
Jon Irenicus, Shattered One
5 decks
-
10
Kotis, the Fangkeeper
5 decks
The "good card" funnel
883 brought · 380 playersBrought to game
883
Ever drawn
206
Reached battlefield
112
Still on board at game end
6
≥ -7.5pp
Players who cast this card win 22% of the time (n=111) , vs 22% when it never left the library (n=612).
When players drew this card but left it in hand, they won 23% (n=92) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.1pp; 95% confidence interval -7.5pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=112
1%
T1
0%
T2
2%
T3
11%
T4
14%
T5
53%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
17
On curve
1%
(0 / 112 cast on T2)
Cast same turn as drawn
21%
766 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.