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Part of Dominaria United
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Negate
16%
Live Inclusion
Times Brought
7982
Decks Running
3755
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=993
0%
T1
2%
T2
3%
T3
8%
T4
14%
T5
55%
T6-9
18%
T10+
Median
7
P25
5
· P75
9
· max
19
On curve
2%
(15 / 993 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
7991 brought · 2459 playersBrought to game
7991
Ever drawn
1977
Reached battlefield
993
Still on board at game end
63
≥ +5.4pp
Players who cast this card win 29% of the time (n=908) , vs 21% when it never left the library (n=5019).
When players drew this card but left it in hand, they won 28% (n=879).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval +5.4pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2215 instances4.1%
Library
2.8%
Battlefield
47.7%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Sai, Master Thopterist
77 decks
-
2
Vivi Ornitier
60 decks
-
3
Nekusar, the Mindrazer
54 decks
-
4
Ghyrson Starn, Kelermorph
44 decks
-
5
Zndrsplt, Eye of Wisdom
43 decks
-
6
Vren, the Relentless
40 decks
-
7
Sauron, the Dark Lord
38 decks
-
8
Jon Irenicus, Shattered One
37 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
35 decks
-
10
Fire Lord Azula
34 decks
Card text
Negate
Instant
Counter target noncreature spell.
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Ryan Valle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.