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{1} {U} · Instant · Teenage Mutant Ninja Turtles (TMT)
8%
Decklist Inclusion
Times Brought
1278
Decks Running
694
In Decks
5791
Decklist Inclusion
8%
Format

Final zone distribution

357 instances
3.4%
Library
2.2%
Battlefield
52.1%
Graveyard
9.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1281 brought · 519 players
Brought to game
1281
Ever drawn
304
Reached battlefield
161
Still on board at game end
8
≥ -3.6pp

Players who cast this card win 25% of the time (n=159) , vs 22% when it never left the library (n=873).

When players drew this card but left it in hand, they won 24% (n=140) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.0pp; 95% confidence interval -3.6pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=161
1%
T1
1%
T2
3%
T3
8%
T4
12%
T5
54%
T6-9
22%
T10+
Median 7 P25 6 · P75 9 · max 17
On curve 1% (1 / 161 cast on T2) Cast same turn as drawn 18%
1117 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.