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Part of Dominaria United
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Negate
16%
Live Inclusion
Times Brought
3369
Decks Running
1735
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=426
0%
T1
1%
T2
3%
T3
7%
T4
13%
T5
54%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
19
On curve
2%
(6 / 426 cast on T2)
Cast same turn as drawn
19%
The "good card" funnel
3378 brought · 1216 playersBrought to game
3378
Ever drawn
826
Reached battlefield
426
Still on board at game end
33
≥ +4.1pp
Players who cast this card win 30% of the time (n=397) , vs 21% when it never left the library (n=2141).
When players drew this card but left it in hand, they won 28% (n=355).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval +4.1pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
929 instances5.0%
Library
3.6%
Battlefield
48.2%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
26 decks
-
2
Vivi Ornitier
25 decks
-
3
Fire Lord Azula
24 decks
-
4
Ghyrson Starn, Kelermorph
24 decks
-
5
Sauron, the Dark Lord
24 decks
-
6
Zndrsplt, Eye of Wisdom
20 decks
-
7
Vren, the Relentless
19 decks
-
8
Tony Stark // The Invincible Iron Man
18 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
17 decks
-
10
Satoru Umezawa
17 decks
Card text
Negate
Instant
Counter target noncreature spell.
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Ryan Valle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.