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Part of Dominaria United
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Negate
16%
Live Inclusion
Times Brought
5808
Decks Running
2784
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=706
0%
T1
1%
T2
3%
T3
8%
T4
14%
T5
55%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
19
On curve
2%
(10 / 706 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
5817 brought · 1879 playersBrought to game
5817
Ever drawn
1406
Reached battlefield
706
Still on board at game end
52
≥ +5.3pp
Players who cast this card win 29% of the time (n=653) , vs 21% when it never left the library (n=3704).
When players drew this card but left it in hand, they won 28% (n=632).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval +5.3pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1582 instances4.2%
Library
3.3%
Battlefield
47.3%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
45 decks
-
2
Nekusar, the Mindrazer
43 decks
-
3
Ghyrson Starn, Kelermorph
40 decks
-
4
Sauron, the Dark Lord
32 decks
-
5
Zndrsplt, Eye of Wisdom
32 decks
-
6
Fire Lord Azula
30 decks
-
7
Obeka, Splitter of Seconds
29 decks
-
8
Vren, the Relentless
28 decks
-
9
Wilhelt, the Rotcleaver
27 decks
-
10
Jon Irenicus, Shattered One
26 decks
Card text
Negate
Instant
Counter target noncreature spell.
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Ryan Valle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.