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Part of Secrets of Strixhaven
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Creature — Spirit
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Nether Traitor
2%
Live Inclusion
Times Brought
808
Decks Running
400
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=148
2%
T1
17%
T2
7%
T3
11%
T4
13%
T5
38%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
8
· max
23
On curve
19%
(25 / 148 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
809 brought · 368 playersBrought to game
809
Ever drawn
212
Reached battlefield
148
Still on board at game end
62
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 27% of the time (n=135) , vs 23% when it never left the library (n=499).
When players drew this card but left it in hand, they won 31% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -4.0pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
226 instances2.7%
Library
27.4%
Battlefield
41.6%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
145 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
75 decks
-
3
Teysa Karlov
13 decks
-
4
Satoru Umezawa
12 decks
-
5
Yawgmoth, Thran Physician
8 decks
-
6
Gix, Yawgmoth Praetor
6 decks
-
7
Ayara, First of Locthwain
5 decks
-
8
Breena, the Demagogue
5 decks
-
9
Gonti, Night Minister
5 decks
-
10
Rev, Tithe Extractor
5 decks
Card text
Nether Traitor
Creature — Spirit
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to the battlefield.
1 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Vance Kovacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.