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Nether Traitor card art
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Nether Traitor

{B} {B} · Creature — Spirit · Secrets of Strixhaven Commander (SOC)
Times Brought
621
Decks Running
342
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Nether Traitor card

Nether Traitor

{B} {B}
Creature — Spirit
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield.
1 / 1
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Vance Kovacs

Final zone distribution

168 instances
2.4%
Library
37.5%
Battlefield
31.0%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

622 brought · 322 players
Brought to game
622
Ever drawn
156
Reached battlefield
111
Still on board at game end
63

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.1pp

Players who cast this card win 26% of the time (n=92) , vs 24% when it never left the library (n=296).

When players drew this card but left it in hand, they won 17% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -4.1pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=111
5%
T1
10%
T2
6%
T3
15%
T4
10%
T5
37%
T6-9
16%
T10+
Median 6 P25 4 · P75 8 · max 22
On curve 15% (11 / 111 cast on T2) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.