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New Generation's Technique card art
Live Play Data

New Generation's Technique

{3} {G} · Sorcery · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
301
Decks Running
87
Median Cast Turn
6
Drawn → Played
63%
Format

First-cast turn

n=53
0%
T1
4%
T2
19%
T3
11%
T4
9%
T5
53%
T6-9
4%
T10+
Median 6 P25 4 · P75 7 · max 10
On curve 34% (6 / 53 cast on T4) Cast same turn as drawn 20%

The "good card" funnel

301 brought · 76 players
Brought to game
301
Ever drawn
84
Reached battlefield
53
Still on board at game end
1
≥ +5.4pp

Players who cast this card win 44% of the time (n=51) , vs 24% when it never left the library (n=187).

When players drew this card but left it in hand, they won 27% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.0pp; 95% confidence interval +5.4pp to +34.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

95 instances
6.3%
Library
1.1%
Battlefield
55.8%
Graveyard
10.5%
Exile

Commanders that played this card

in tracked games
Card text
New Generation's Technique card

New Generation's Technique

{3} {G}
Sorcery
Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Teenage Mutant Ninja Turtles (TMT) · Uncommon · Illustrated by Dominik Mayer

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.