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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
New Generation's Technique
0%
Live Inclusion
Times Brought
430
Decks Running
106
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=75
0%
T1
0%
T2
16%
T3
17%
T4
9%
T5
49%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
10
On curve
33%
(13 / 75 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
430 brought · 95 playersBrought to game
430
Ever drawn
118
Reached battlefield
75
Still on board at game end
1
≥ +8.6pp
Players who cast this card win 42% of the time (n=71) , vs 21% when it never left the library (n=278).
When players drew this card but left it in hand, they won 22% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.7pp; 95% confidence interval +8.6pp to +32.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
130 instances6.2%
Library
0.8%
Battlefield
55.4%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
16 decks
-
2
Ruby, Daring Tracker
15 decks
-
3
Indominus Rex, Alpha
9 decks
-
4
Michelangelo, the Heart
5 decks
-
5
Bugenhagen, Wise Elder
4 decks
-
6
Raph & Mikey, Troublemakers
4 decks
-
7
Heroes in a Half Shell
3 decks
-
8
Archelos, Lagoon Mystic
2 decks
-
9
Frodo, Adventurous Hobbit
2 decks
-
10
Kogla, the Titan Ape
2 decks
Card text
New Generation's Technique
Sorcery
Sneak 
(You may cast this spell for 
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.