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Nico Minoru, Runaway card art
Live Play Data

Nico Minoru, Runaway

{3} {R} · Legendary Creature — Human Warlock Hero · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
120
Decks Running
62
Median Cast Turn
5
Drawn → Played
66%
Format

First-cast turn

n=29
0%
T1
0%
T2
14%
T3
17%
T4
28%
T5
31%
T6-9
10%
T10+
Median 5 P25 4 · P75 9 · max 14
On curve 31% (5 / 29 cast on T4)

The "good card" funnel

120 brought · 59 players
Brought to game
120
Ever drawn
38
Reached battlefield
25
Still on board at game end
21

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.6pp

Players who cast this card win 52% of the time (n=24) , vs 25% when it never left the library (n=69).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +27.1pp; 95% confidence interval +4.6pp to +49.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
2.4%
Library
50.0%
Battlefield
11.9%
Graveyard
9.5%
Exile

Commanders that played this card

in tracked games
Card text
Nico Minoru, Runaway card

Nico Minoru, Runaway

{3} {R}
Legendary Creature — Human Warlock Hero
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent. {2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
2 / 4
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Carissa Susilo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.