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Part of Dominaria United
·
Sorcery
·
Star Trek Commander (TRC)
Live Play Data
Night's Whisper
13%
Live Inclusion
Times Brought
8773
Decks Running
4121
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=1393
1%
T1
14%
T2
13%
T3
12%
T4
12%
T5
37%
T6-9
11%
T10+
Median
5
P25
3
· P75
7
· max
23
On curve
15%
(197 / 1393 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
8780 brought · 2949 playersBrought to game
8780
Ever drawn
2003
Reached battlefield
1393
Still on board at game end
46
≥ +1.6pp
Players who cast this card win 25% of the time (n=1335) , vs 21% when it never left the library (n=5981).
When players drew this card but left it in hand, they won 26% (n=566).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval +1.6pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2271 instances2.6%
Library
2.0%
Battlefield
69.0%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
287 decks
-
2
Ghoulcaller Gisa
199 decks
-
3
Dina, Essence Brewer
150 decks
-
4
Hearthhull, the Worldseed
139 decks
-
5
Auntie Ool, Cursewretch
134 decks
-
6
Terra, Herald of Hope
126 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
100 decks
-
8
Sheoldred, the Apocalypse
84 decks
-
9
Edgar Markov
79 decks
-
10
Frodo, Adventurous Hobbit
79 decks
Card text
Night's Whisper
Sorcery
You draw two cards and lose 2 life.
Star Trek Commander (TRC)
·
Common
·
Illustrated by Runa I. Rosenberger
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.