Night's Whisper
Night's Whisper sits in 12% of tracked Commander decks on Playgroup Live, resolving a median turn 5 and reaching a hand 24% of the time it's brought to a game.
Night's Whisper is one of black's most reliable two-mana draw spells, and the Playgroup Live data reflects that reputation. Found in 1031 of the 8560 tracked Commander decks, it carries an inclusion rate of 12% across 1696 logged games.
The card resolves at a median turn of 5, with the interquartile range spanning turns 3 to 7. That spread is normal for a proactive draw spell: some players snap it off in the early turns to refuel, others hold it until a critical hand-size window opens. Of drawn copies, 68% were cast before the game ended. The remaining fraction is mostly a game-length effect rather than a deliberate hold. Concentration is strong: 848 distinct players have brought Night's Whisper to a tracked game, and no single player accounts for more than a small slice of the data, which gives the numbers solid breadth.
Commander is a 40-life format, which blunts the sting of losing 2 life to draw 2. That math is why Night's Whisper has been a staple in black Commander shells since the format's early days, competing alongside Phyrexian Arena and Sign in Blood for the same two-mana draw slot.
- 12% of tracked Commander decks include Night's Whisper
- 24% draw rate per game it's brought to
- 68% of drawn copies were cast before the game ended
- T5 median first-cast turn
- 27% win rate in games where Night's Whisper resolved
- 848 distinct players have brought this card to a tracked game
First-cast turn
n=303The "good card" funnel
1861 brought · 848 playersOf 1861 copies brought to games, 447 were drawn and 303 of those resolved, a cast rate of 68% of all drawn copies reaching the stack.
Players who cast this card win 27% of the time (n=280) , vs 22% when it never left the library (n=1191).
When players drew this card but left it in hand, they won 24% (n=131) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.6pp; 95% confidence interval +0.5pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
492 instancesThe overwhelming majority of Night's Whisper copies end the game in the graveyard, which is exactly right for a resolved sorcery. The few copies finishing in hand or exile reflect games that ended before the spell could be cast.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
97 decks
-
2
Dina, Essence Brewer
72 decks
-
3
Auntie Ool, Cursewretch
46 decks
-
4
Hearthhull, the Worldseed
46 decks
-
5
Terra, Herald of Hope
37 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
32 decks
-
7
Frodo, Adventurous Hobbit
30 decks
-
8
Sheoldred, the Apocalypse
22 decks
-
9
Kaalia of the Vast
20 decks
-
10
Edgar Markov
19 decks
The commander list spans at least five distinct color identities and multiple archetypes, signaling that Night's Whisper is a broad black staple rather than a card propped up by a single dominant strategy.