collections_bookmark
Part of Dominaria United
·
Sorcery
·
The Hobbit Eternal (HOC)
Card Preview
Night's Whisper
Times Brought
1489
Decks Running
793
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Night's Whisper
Sorcery
You draw two cards and lose 2 life.
The Hobbit Eternal (HOC)
·
Common
·
Illustrated by Miranda Meeks
Final zone distribution
351 instances2.3%
Library
0.9%
Battlefield
67.0%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
86 decks
-
2
Dina, Essence Brewer
59 decks
-
3
Auntie Ool, Cursewretch
45 decks
-
4
Hearthhull, the Worldseed
32 decks
-
5
Terra, Herald of Hope
31 decks
-
6
Frodo, Adventurous Hobbit
24 decks
-
7
Edgar Markov
22 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
18 decks
-
9
Kaalia of the Vast
15 decks
-
10
Strefan, Maurer Progenitor
14 decks
The "good card" funnel
1491 brought · 674 playersBrought to game
1491
Ever drawn
323
Reached battlefield
212
Still on board at game end
3
≥ -0.3pp
Players who cast this card win 28% of the time (n=180) , vs 24% when it never left the library (n=866).
When players drew this card but left it in hand, they won 25% (n=82) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.6pp; 95% confidence interval -0.3pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=212
6%
T1
17%
T2
16%
T3
16%
T4
13%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
13
On curve
23%
(35 / 212 cast on T2)
Cast same turn as drawn
36%
1696 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.