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Nightmare Shepherd card art
Live Play Data

Nightmare Shepherd

{2} {B} {B} · Enchantment Creature — Demon · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
304
Decks Running
142
Median Cast Turn
6.0
Drawn → Played
57%
Format

First-cast turn

n=38
0%
T1
5%
T2
8%
T3
13%
T4
11%
T5
47%
T6-9
16%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 26% (5 / 38 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

304 brought · 133 players
Brought to game
304
Ever drawn
67
Reached battlefield
38
Still on board at game end
18

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 26% of the time (n=36) , vs 17% when it never left the library (n=201).

When players drew this card but left it in hand, they won 9% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.6pp; 95% confidence interval -5.5pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

80 instances
10.0%
Library
22.5%
Battlefield
30.0%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games
Card text
Nightmare Shepherd card

Nightmare Shepherd

{2} {B} {B}
Enchantment Creature — Demon
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4 / 4
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Tyler Jacobson

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.