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Nightmare Shepherd card art
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Nightmare Shepherd

{2} {B} {B} · Enchantment Creature — Demon · Duskmourn: House of Horror Commander (DSC)
Times Brought
211
Decks Running
116
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Nightmare Shepherd card

Nightmare Shepherd

{2} {B} {B}
Enchantment Creature — Demon
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4 / 4
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Tyler Jacobson

Final zone distribution

46 instances
2.2%
Library
41.3%
Battlefield
23.9%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

211 brought · 111 players
Brought to game
211
Ever drawn
40
Reached battlefield
26
Still on board at game end
19

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.4pp

Players who cast this card win 23% of the time (n=15) , vs 25% when it never left the library (n=132).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.7pp; 95% confidence interval -15.4pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
0%
T2
12%
T3
15%
T4
8%
T5
58%
T6-9
8%
T10+
Median 7.0 P25 4 · P75 8 · max 11
On curve 27% (4 / 26 cast on T4) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.