collections_bookmark Part of Teenage Mutant Ninja Turtles
Ninja Teen card art
Live Play Data

Ninja Teen

{2} {B} · Enchantment — Class · Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
262
Decks Running
126
Median Cast Turn
5
Drawn → Played
77%
Format

First-cast turn

n=33
0%
T1
6%
T2
12%
T3
21%
T4
18%
T5
33%
T6-9
9%
T10+
Median 5 P25 4 · P75 6 · max 12
On curve 18% (4 / 33 cast on T3) Cast same turn as drawn 28%

The "good card" funnel

265 brought · 118 players
Brought to game
265
Ever drawn
43
Reached battlefield
33
Still on board at game end
26

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.4pp

Players who cast this card win 21% of the time (n=31) , vs 17% when it never left the library (n=179).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.4pp; 95% confidence interval -9.4pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

51 instances
3.9%
Library
51.0%
Battlefield
21.6%
Graveyard
7.8%
Exile
Card text
Ninja Teen card

Ninja Teen

{2} {B}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. {1}{B}: Level 2 Creatures you control get +1/+0 and have menace. {B}: Level 3 Creature cards in your graveyard have sneak {3}{B}. You may cast creature spells from your graveyard using their sneak abilities.
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Justyna Dura

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.