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Part of Teenage Mutant Ninja Turtles
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Enchantment — Class
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Ninja Teen
1%
Live Inclusion
Times Brought
371
Decks Running
168
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=42
0%
T1
5%
T2
12%
T3
19%
T4
19%
T5
38%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
17%
(5 / 42 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
375 brought · 156 playersBrought to game
375
Ever drawn
62
Reached battlefield
42
Still on board at game end
32
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 21% of the time (n=40) , vs 17% when it never left the library (n=261).
When players drew this card but left it in hand, they won 13% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -8.5pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances2.8%
Library
44.4%
Battlefield
22.2%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Splinter, Radical Rat
19 decks
-
2
Dark Leo & Shredder
18 decks
-
3
Bartolomé del Presidio
13 decks
-
4
Leonardo, the Balance
11 decks
-
5
Yuriko, the Tiger's Shadow
10 decks
-
6
Jin Sakai, Ghost of Tsushima
5 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
8
Acererak the Archlich
3 decks
-
9
Bob, Reluctant HYDRA Agent
3 decks
-
10
Goro-Goro and Satoru
3 decks
Card text
Ninja Teen
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.

: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak 
.
You may cast creature spells from your graveyard using their sneak abilities.
Teenage Mutant Ninja Turtles (TMT)
·
Rare
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Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.