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Nissa, Who Shakes the World card art
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Nissa, Who Shakes the World

{3} {G} {G} · Legendary Planeswalker — Nissa · War of the Spark (WAR)
1%
Decklist Inclusion
Times Brought
333
Decks Running
160
In Decks
1073
Decklist Inclusion
1%
Format
Card text
Nissa, Who Shakes the World card

Nissa, Who Shakes the World

{3} {G} {G}
Legendary Planeswalker — Nissa
Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty 5
War of the Spark (WAR) · Rare · Illustrated by Chris Rallis

Final zone distribution

89 instances
1.1%
Library
37.1%
Battlefield
29.2%
Graveyard
4.5%
Exile

The "good card" funnel

333 brought · 152 players
Brought to game
333
Ever drawn
81
Reached battlefield
55
Still on board at game end
33

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.0pp

Players who cast this card win 38% of the time (n=47) , vs 24% when it never left the library (n=219).

When players drew this card but left it in hand, they won 26% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +13.8pp; 95% confidence interval +1.0pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=55
0%
T1
4%
T2
9%
T3
16%
T4
11%
T5
45%
T6-9
15%
T10+
Median 6 P25 4 · P75 8 · max 11
On curve 40% (6 / 55 cast on T5) Cast same turn as drawn 38%
55 of 100 times cast 55%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.