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Nissa, Who Shakes the World card art
Live Play Data

Nissa, Who Shakes the World

{3} {G} {G} · Legendary Planeswalker — Nissa · War of the Spark (WAR)
2%
Live Inclusion
Times Brought
524
Decks Running
224
Median Cast Turn
6
Drawn → Played
69%
Format

First-cast turn

n=85
0%
T1
2%
T2
7%
T3
19%
T4
14%
T5
47%
T6-9
11%
T10+
Median 6 P25 4 · P75 8 · max 17
On curve 42% (12 / 85 cast on T5) Cast same turn as drawn 33%

The "good card" funnel

524 brought · 209 players
Brought to game
524
Ever drawn
124
Reached battlefield
85
Still on board at game end
51

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.8pp

Players who cast this card win 36% of the time (n=74) , vs 24% when it never left the library (n=340).

When players drew this card but left it in hand, they won 26% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.2pp; 95% confidence interval +1.8pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

135 instances
2.2%
Library
37.8%
Battlefield
29.6%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games
Card text
Nissa, Who Shakes the World card

Nissa, Who Shakes the World

{3} {G} {G}
Legendary Planeswalker — Nissa
Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty 5
War of the Spark (WAR) · Rare · Illustrated by Chris Rallis

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.