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Part of Lorwyn Eclipsed
·
Enchantment — Aura
·
Lorwyn Eclipsed (ECL)
Card Preview
Noggle the Mind
0%
Decklist Inclusion
Times Brought
91
Decks Running
51
In Decks
232
Decklist Inclusion
0%
Format
Card text
Noggle the Mind
Enchantment — Aura
Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Thomas M. Baxa
Final zone distribution
29 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
3 decks
-
2
Hakbal of the Surging Soul
2 decks
-
3
Katara, Waterbending Master
2 decks
-
4
Namor the Sub-Mariner
2 decks
-
5
Obyra, Dreaming Duelist
2 decks
-
6
Tatsunari, Toad Rider
2 decks
-
7
The Mindskinner
2 decks
-
8
Varina, Lich Queen
2 decks
-
9
Alela, Artful Provocateur
1 decks
-
10
Brago, King Eternal
1 decks
The "good card" funnel
91 brought · 47 playersBrought to game
91
Ever drawn
28
Reached battlefield
21
Still on board at game end
6
Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 26% of the time (n=18) , vs 17% when it never left the library (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -13.3pp to +31.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
19%
T4
19%
T5
43%
T6-9
19%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
0%
(0 / 21 cast on T2)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.