collections_bookmark Part of Lorwyn Eclipsed
Noggle the Mind card art
Card Preview

Noggle the Mind

{1} {U} · Enchantment — Aura · Lorwyn Eclipsed (ECL)
0%
Decklist Inclusion
Times Brought
91
Decks Running
51
In Decks
232
Decklist Inclusion
0%
Format
Card text
Noggle the Mind card

Noggle the Mind

{1} {U}
Enchantment — Aura
Flash Enchant creature Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Thomas M. Baxa

Final zone distribution

29 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

91 brought · 47 players
Brought to game
91
Ever drawn
28
Reached battlefield
21
Still on board at game end
6

Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.3pp

Players who cast this card win 26% of the time (n=18) , vs 17% when it never left the library (n=55).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.1pp; 95% confidence interval -13.3pp to +31.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
19%
T4
19%
T5
43%
T6-9
19%
T10+
Median 6 P25 5 · P75 8 · max 18
On curve 0% (0 / 21 cast on T2) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.