Card Preview
Not Dead After All
1%
Decklist Inclusion
Times Brought
234
Decks Running
126
In Decks
1075
Decklist Inclusion
1%
Format
Final zone distribution
60 instances3.3%
Library
46.7%
Graveyard
13.3%
Exile
36.7%
Hand
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
11 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
3
Judith, Carnage Connoisseur
6 decks
-
4
K'rrik, Son of Yawgmoth
6 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
6 decks
-
6
Eriette of the Charmed Apple
4 decks
-
7
Sheoldred, the Apocalypse
4 decks
-
8
Zenos yae Galvus // Shinryu, Transcendent Rival
4 decks
-
9
Elenda, the Dusk Rose
3 decks
-
10
Henzie "Toolbox" Torre
3 decks
The "good card" funnel
237 brought · 111 playersBrought to game
237
Ever drawn
52
Reached battlefield
27
Still on board at game end
0
≥ -4.6pp
Players who cast this card win 40% of the time (n=26) , vs 27% when it never left the library (n=161).
When players drew this card but left it in hand, they won 35% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.8pp; 95% confidence interval -4.6pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
4%
T4
7%
T5
74%
T6-9
15%
T10+
Median
8
P25
7
· P75
9
· max
15
On curve
0%
(0 / 27 cast on T1)
Cast same turn as drawn
21%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.