Card Preview
Not Dead After All
1%
Decklist Inclusion
Times Brought
496
Decks Running
269
In Decks
1575
Decklist Inclusion
1%
Format
Card text
Not Dead After All
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Wilds of Eldraine (WOE)
·
Common
·
Illustrated by Randy Vargas
Final zone distribution
135 instances4.4%
Library
2.2%
Battlefield
51.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
21 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
19 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
4
Sheoldred, the Apocalypse
15 decks
-
5
K'rrik, Son of Yawgmoth
11 decks
-
6
Judith, Carnage Connoisseur
10 decks
-
7
Eriette of the Charmed Apple
8 decks
-
8
Uugguu, the Omniplasm
7 decks
-
9
Vren, the Relentless
7 decks
-
10
Zenos yae Galvus // Shinryu, Transcendent Rival
6 decks
The "good card" funnel
499 brought · 237 playersBrought to game
499
Ever drawn
119
Reached battlefield
63
Still on board at game end
3
≥ -2.9pp
Players who cast this card win 35% of the time (n=60) , vs 26% when it never left the library (n=330).
When players drew this card but left it in hand, they won 28% (n=49) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.1pp; 95% confidence interval -2.9pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
0%
T1
0%
T2
0%
T3
6%
T4
16%
T5
63%
T6-9
14%
T10+
Median
8
P25
6
· P75
9
· max
15
On curve
0%
(0 / 63 cast on T1)
Cast same turn as drawn
18%
63 of 100 times cast
63%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.