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Part of The Lost Caverns of Ixalan
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Creature — Vampire Knight
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Oathsworn Vampire
Times Brought
129
Decks Running
68
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Oathsworn Vampire
Creature — Vampire Knight
This creature enters tapped.
You may cast this card from your graveyard if you gained life this turn.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Greg Opalinski
Final zone distribution
25 instances36.0%
Battlefield
48.0%
Graveyard
8.0%
Exile
8.0%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
31 decks
-
2
Clavileño, First of the Blessed
21 decks
-
3
Edgar, Charmed Groom // Edgar Markov's Coffin
2 decks
-
4
Teysa Karlov
2 decks
-
5
Astarion, the Decadent
1 decks
-
6
Ayara, First of Locthwain
1 decks
-
7
Bilbo, Birthday Celebrant
1 decks
-
8
Elenda, the Dusk Rose
1 decks
-
9
Evelyn, the Covetous
1 decks
-
10
Fumulus, the Infestation
1 decks
The "good card" funnel
129 brought · 65 playersBrought to game
129
Ever drawn
23
Reached battlefield
21
Still on board at game end
9
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.8pp
Players who cast this card win 18% of the time (n=15) , vs 24% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.4pp; 95% confidence interval -18.8pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
24%
T1
24%
T2
10%
T3
19%
T4
5%
T5
10%
T6-9
10%
T10+
Median
3
P25
2
· P75
4
· max
11
On curve
48%
(5 / 21 cast on T2)
Cast same turn as drawn
57%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.