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Part of Commander Masters
·
Creature — Eldrazi
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Oblivion Sower
1%
Decklist Inclusion
Times Brought
311
Decks Running
157
In Decks
1221
Decklist Inclusion
1%
Format
Card text
Oblivion Sower
Creature — Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
5 / 8
Outlaws of Thunder Junction Commander (OTC)
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Mythic
·
Illustrated by Jaime Jones
Final zone distribution
75 instances1.3%
Library
40.0%
Battlefield
28.0%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
39 decks
- 2 Zhulodok, Void Gorger 39 decks
- 3 Molecule Man 9 decks
-
4
Gonti, Canny Acquisitor
8 decks
-
5
Umbris, Fear Manifest
7 decks
- 6 Ultima, Origin of Oblivion 6 decks
-
7
Gilanra, Caller of Wirewood
4 decks
- 8 Kozilek, the Great Distortion 4 decks
-
9
Alena, Kessig Trapper
3 decks
- 10 Ulamog, the Ceaseless Hunger 3 decks
The "good card" funnel
311 brought · 151 playersBrought to game
311
Ever drawn
72
Reached battlefield
50
Still on board at game end
30
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 33% of the time (n=45) , vs 23% when it never left the library (n=207).
When players drew this card but left it in hand, they won 26% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.3pp; 95% confidence interval -2.9pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
0%
T2
2%
T3
14%
T4
20%
T5
38%
T6-9
26%
T10+
Median
7.0
P25
5
· P75
10
· max
15
On curve
48%
(6 / 50 cast on T6)
Cast same turn as drawn
33%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.