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Part of Reality Fracture
·
Instant
·
Reality Fracture Commander (FRC)
Live Play Data
Occult Epiphany
1%
Live Inclusion
Times Brought
639
Decks Running
346
Median Cast Turn
6.0
Drawn → Played
55%
Format
First-cast turn
n=92
1%
T1
4%
T2
13%
T3
9%
T4
13%
T5
40%
T6-9
20%
T10+
Median
6.0
P25
4
· P75
8
· max
20
Cast same turn as drawn
35%
The "good card" funnel
639 brought · 323 playersBrought to game
639
Ever drawn
167
Reached battlefield
92
Still on board at game end
2
≥ -0.8pp
Players who cast this card win 36% of the time (n=79) , vs 26% when it never left the library (n=392).
When players drew this card but left it in hand, they won 30% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -0.8pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances16.7%
Library
1.1%
Battlefield
48.4%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
280 decks
-
2
Millicent, Restless Revenant
15 decks
-
3
The Emperor of Palamecia // The Lord Master of Hell
6 decks
-
4
Octavia, Living Thesis
5 decks
-
5
Nissa, Leyline Tamer
4 decks
-
6
Whtz, the Bibliophile
4 decks
-
7
Magnus the Red
3 decks
-
8
Captain Howler, Sea Scourge
2 decks
-
9
Eluge, the Shoreless Sea
2 decks
-
10
Kami of the Crescent Moon
2 decks
Card text
Occult Epiphany
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.