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Part of Bloomburrow
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Creature — Ogre Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Ogre Slumlord
2%
Live Inclusion
Times Brought
1067
Decks Running
518
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=125
0%
T1
1%
T2
2%
T3
13%
T4
12%
T5
53%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
22
On curve
28%
(15 / 125 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
1067 brought · 468 playersBrought to game
1067
Ever drawn
204
Reached battlefield
125
Still on board at game end
67
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 27% of the time (n=119) , vs 19% when it never left the library (n=730).
When players drew this card but left it in hand, they won 18% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval +0.5pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
230 instances3.0%
Library
29.1%
Battlefield
30.0%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Marrow-Gnawer
88 decks
-
2
Hazel of the Rootbloom
59 decks
-
3
Vren, the Relentless
50 decks
-
4
Rat King, Verminister
44 decks
-
5
Karumonix, the Rat King
37 decks
-
6
Wick, the Whorled Mind
24 decks
-
7
Ashcoat of the Shadow Swarm
20 decks
-
8
Olivia, Opulent Outlaw
20 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
16 decks
-
10
Anowon, the Ruin Thief
14 decks
Card text
Ogre Slumlord
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Trevor Claxton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.