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Part of Bloomburrow
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Creature — Ogre Rogue
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Outlaws of Thunder Junction Commander (OTC)
Card Preview
Ogre Slumlord
1%
Decklist Inclusion
Times Brought
374
Decks Running
220
In Decks
1367
Decklist Inclusion
1%
Format
Card text
Ogre Slumlord
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Trevor Claxton
Final zone distribution
77 instances2.6%
Library
35.1%
Battlefield
22.1%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Marrow-Gnawer
36 decks
-
2
Hazel of the Rootbloom
26 decks
-
3
Vren, the Relentless
21 decks
-
4
Rat King, Verminister
19 decks
-
5
Karumonix, the Rat King
12 decks
-
6
Wick, the Whorled Mind
12 decks
-
7
Olivia, Opulent Outlaw
11 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
9
Chatterfang, Squirrel General
6 decks
-
10
The Serpent Society
6 decks
The "good card" funnel
374 brought · 202 playersBrought to game
374
Ever drawn
70
Reached battlefield
43
Still on board at game end
27
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 28% of the time (n=40) , vs 21% when it never left the library (n=259).
When players drew this card but left it in hand, they won 21% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.7pp; 95% confidence interval -7.6pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
0%
T1
0%
T2
2%
T3
14%
T4
5%
T5
56%
T6-9
23%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
21%
(2 / 43 cast on T5)
Cast same turn as drawn
22%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.