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Part of Bloomburrow
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Creature — Ogre Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Ogre Slumlord
2%
Live Inclusion
Times Brought
552
Decks Running
303
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=66
0%
T1
0%
T2
2%
T3
17%
T4
6%
T5
55%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
22
On curve
24%
(4 / 66 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
552 brought · 274 playersBrought to game
552
Ever drawn
107
Reached battlefield
66
Still on board at game end
37
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 26% of the time (n=62) , vs 20% when it never left the library (n=380).
When players drew this card but left it in hand, they won 21% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -6.0pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances2.5%
Library
31.4%
Battlefield
25.4%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Marrow-Gnawer
53 decks
-
2
Hazel of the Rootbloom
34 decks
-
3
Vren, the Relentless
26 decks
-
4
Rat King, Verminister
22 decks
-
5
Karumonix, the Rat King
18 decks
-
6
Olivia, Opulent Outlaw
14 decks
-
7
Wick, the Whorled Mind
14 decks
-
8
Anowon, the Ruin Thief
10 decks
-
9
Chatterfang, Squirrel General
10 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
Card text
Ogre Slumlord
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Trevor Claxton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.