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Part of Bloomburrow
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Creature — Ogre Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Ogre Slumlord
2%
Live Inclusion
Times Brought
779
Decks Running
397
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=92
0%
T1
1%
T2
1%
T3
15%
T4
10%
T5
54%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
22
On curve
27%
(9 / 92 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
779 brought · 364 playersBrought to game
779
Ever drawn
152
Reached battlefield
92
Still on board at game end
50
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 28% of the time (n=88) , vs 19% when it never left the library (n=532).
When players drew this card but left it in hand, they won 17% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -1.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instances3.6%
Library
29.6%
Battlefield
24.3%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Marrow-Gnawer
71 decks
-
2
Hazel of the Rootbloom
42 decks
-
3
Vren, the Relentless
38 decks
-
4
Rat King, Verminister
35 decks
-
5
Karumonix, the Rat King
25 decks
-
6
Wick, the Whorled Mind
20 decks
-
7
Olivia, Opulent Outlaw
17 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
14 decks
-
9
Anowon, the Ruin Thief
11 decks
-
10
Ashcoat of the Shadow Swarm
11 decks
Card text
Ogre Slumlord
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Trevor Claxton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.