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Ogre Slumlord card art
Live Play Data

Ogre Slumlord

{3} {B} {B} · Creature — Ogre Rogue · Outlaws of Thunder Junction Commander (OTC)
2%
Live Inclusion
Times Brought
552
Decks Running
303
Median Cast Turn
7.0
Drawn → Played
62%
Format

First-cast turn

n=66
0%
T1
0%
T2
2%
T3
17%
T4
6%
T5
55%
T6-9
21%
T10+
Median 7.0 P25 6 · P75 9 · max 22
On curve 24% (4 / 66 cast on T5) Cast same turn as drawn 29%

The "good card" funnel

552 brought · 274 players
Brought to game
552
Ever drawn
107
Reached battlefield
66
Still on board at game end
37

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.0pp

Players who cast this card win 26% of the time (n=62) , vs 20% when it never left the library (n=380).

When players drew this card but left it in hand, they won 21% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.3pp; 95% confidence interval -6.0pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

118 instances
2.5%
Library
31.4%
Battlefield
25.4%
Graveyard
8.5%
Exile

Commanders that played this card

in tracked games
Card text
Ogre Slumlord card

Ogre Slumlord

{3} {B} {B}
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
3 / 3
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Trevor Claxton

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.