Ogre Slumlord
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Ogre Slumlord
Final zone distribution
55 instancesCommanders that played this card
in tracked games-
1
Marrow-Gnawer
29 decks
-
2
Hazel of the Rootbloom
23 decks
-
3
Rat King, Verminister
14 decks
-
4
Olivia, Opulent Outlaw
11 decks
-
5
Karumonix, the Rat King
8 decks
-
6
Teysa Karlov
7 decks
-
7
Vren, the Relentless
6 decks
-
8
Ashcoat of the Shadow Swarm
5 decks
-
9
Chatterfang, Squirrel General
5 decks
-
10
Wick, the Whorled Mind
5 decks
The "good card" funnel
272 brought · 141 playersOnce cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=29) , vs 22% when it never left the library (n=180).
When players drew this card but left it in hand, they won 17% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.6pp; 95% confidence interval -7.1pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33Full analysis unlocks as more games are tracked. Stats refresh nightly.