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Ogre Slumlord card art
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Ogre Slumlord

{3} {B} {B} · Creature — Ogre Rogue · Outlaws of Thunder Junction Commander (OTC)
Times Brought
780
Decks Running
384
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ogre Slumlord card

Ogre Slumlord

{3} {B} {B}
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
3 / 3
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Trevor Claxton

Final zone distribution

161 instances
2.5%
Library
34.8%
Battlefield
19.3%
Graveyard
5.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

783 brought · 358 players
Brought to game
783
Ever drawn
148
Reached battlefield
82
Still on board at game end
56

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.0pp

Players who cast this card win 25% of the time (n=64) , vs 22% when it never left the library (n=449).

When players drew this card but left it in hand, they won 18% (n=46).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.5pp; 95% confidence interval -3.0pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=82
0%
T1
0%
T2
1%
T3
11%
T4
21%
T5
52%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 33% (17 / 82 cast on T5) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.