Ogre Slumlord
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Ogre Slumlord
Final zone distribution
161 instancesCommanders that played this card
in tracked games-
1
Marrow-Gnawer
65 decks
-
2
Hazel of the Rootbloom
64 decks
-
3
Rat King, Verminister
32 decks
-
4
Karumonix, the Rat King
24 decks
-
5
Olivia, Opulent Outlaw
23 decks
-
6
Vren, the Relentless
23 decks
-
7
Ashcoat of the Shadow Swarm
13 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
13 decks
-
9
Wick, the Whorled Mind
12 decks
-
10
Anowon, the Ruin Thief
11 decks
The "good card" funnel
783 brought · 358 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=64) , vs 22% when it never left the library (n=449).
When players drew this card but left it in hand, they won 18% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -3.0pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.