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Part of Outlaws of Thunder Junction
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Legendary Creature — Vampire Assassin
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Olivia, Opulent Outlaw
2%
Live Inclusion
Times Brought
275
Decks Running
113
Median Cast Turn
4
Drawn → Played
79%
Format
First-cast turn
n=81
0%
T1
7%
T2
22%
T3
23%
T4
14%
T5
30%
T6-9
4%
T10+
Median
4
P25
3
· P75
6
· max
13
On curve
53%
(19 / 81 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
275 brought · 104 playersBrought to game
275
Ever drawn
56
Reached battlefield
44
Still on board at game end
28
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.7pp
Players who cast this card win 24% of the time (n=35) , vs 26% when it never left the library (n=187).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -15.7pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances1.6%
Library
45.2%
Battlefield
22.6%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
62 decks
-
2
Vihaan, Goldwaker
26 decks
-
3
Altaïr Ibn-La'Ahad
17 decks
-
4
Edgar Markov
4 decks
-
5
Queen Marchesa
2 decks
-
6
Kelsien, the Plague
1 decks
-
7
Malik, Grim Manipulator
1 decks
Card text
Olivia, Opulent Outlaw
Legendary Creature — Vampire Assassin
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
·
Mythic
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Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.