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Part of Commander Masters
·
Legendary Creature — Spirit Snake
·
Commander Masters (CMM)
Live Play Data
Omarthis, Ghostfire Initiate
0%
Live Inclusion
Times Brought
201
Decks Running
101
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=53
2%
T1
17%
T2
11%
T3
8%
T4
4%
T5
43%
T6-9
15%
T10+
Median
6
P25
3
· P75
8
· max
18
Cast same turn as drawn
33%
The "good card" funnel
201 brought · 101 playersBrought to game
201
Ever drawn
54
Reached battlefield
39
Still on board at game end
15
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.9pp
Players who cast this card win 15% of the time (n=38) , vs 23% when it never left the library (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.2pp; 95% confidence interval -19.9pp to +3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances6.3%
Library
23.4%
Battlefield
43.8%
Graveyard
15.6%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 53 decks
-
2
Yarus, Roar of the Old Gods
10 decks
-
3
Flubs, the Fool
4 decks
-
4
Fblthp, Lost on the Range
3 decks
-
5
Kadena, Slinking Sorcerer
2 decks
- 6 Omnath, Locus of the Void 2 decks
-
7
Sméagol, Helpful Guide
2 decks
- 8 Syr Ginger, the Meal Ender 2 decks
-
9
Toph, Hardheaded Teacher
2 decks
-
10
Athreos, God of Passage
1 decks
Card text
Omarthis, Ghostfire Initiate
Legendary Creature — Spirit Snake
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
0 / 0
Commander Masters (CMM)
·
Mythic
·
Illustrated by Brent Hollowell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.