Live Play Data
Ominous Seas
2%
Live Inclusion
Times Brought
807
Decks Running
385
Median Cast Turn
5
Drawn → Played
60%
Format
First-cast turn
n=167
7%
T1
18%
T2
10%
T3
11%
T4
14%
T5
31%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
25%
(30 / 167 cast on T2)
Cast same turn as drawn
47%
The "good card" funnel
807 brought · 342 playersBrought to game
807
Ever drawn
278
Reached battlefield
167
Still on board at game end
120
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 33% of the time (n=152) , vs 22% when it never left the library (n=443).
When players drew this card but left it in hand, they won 32% (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +3.1pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
298 instances2.3%
Library
40.3%
Battlefield
26.8%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
31 decks
-
2
Whtz, the Bibliophile
20 decks
-
3
Kwain, Itinerant Meddler
17 decks
-
4
Ms. Bumbleflower
16 decks
-
5
Nekusar, the Mindrazer
12 decks
-
6
Gavi, Nest Warden
10 decks
-
7
The Watcher in the Water
10 decks
-
8
Arixmethes, Slumbering Isle
9 decks
-
9
Kami of the Crescent Moon
9 decks
-
10
Kiora, Sovereign of the Deep
9 decks
Card text
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Ikoria: Lair of Behemoths (IKO)
·
Uncommon
·
Illustrated by Vincent Proce
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.